#endif /* SERGEEV */
}
+void boom(int ii, int jj)
+/* enemy fall down, go boom */
+{
+#ifdef SERGEEV
+ int crx, cry;
+ crx=wherex();
+ cry=wherey();
+ setwnd(LEFTUPPER_WINDOW);
+ drawmaps(2);
+ gotoxy(jj*2+3,ii+2);
+ highvideo();
+ proutn("%c", game.quad[ii][jj]);
+ gotoxy(wherex()-1,wherey());
+ sound(500);
+ delay(1000);
+ nosound();
+ lowvideo();
+ proutn("%c", game.quad[ii][jj]);
+ setwnd(LOWER_WINDOW);
+ gotoxy(crx,cry);
+ _setcursortype(_NORMALCURSOR);
+ delay(500);
+#endif /* SERGEEV */
+}
+
void warble(void)
/* sound and visual effects for teleportation */
{
#endif /* SERGEEV */
}
+void tracktorpedo(int x, int y, int ix, int iy, int wait, int l, int i, int n, int iquad)
+/* torpedo-track animation */
+{
+#ifndef SERGEEV
+ if (l == 1) {
+ if (n != 1) {
+ skip(1);
+ proutn("Track for torpedo number %d- ", i);
+ }
+ else {
+ skip(1);
+ proutn("Torpedo track- ");
+ }
+ } else if (l==4 || l==9)
+ skip(1);
+ proutn("%d - %d ", (int)x, (int)y);
+#else
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ drawmaps(2);
+ delay((wait!=1)*400);
+ gotoxy(iy*2+3,ix+2);
+ if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){
+ game.quad[ix][iy]='+';
+ drawmaps(2);
+ game.quad[ix][iy]=iquad;
+ sound(l*10);
+ delay(100);
+ nosound();
+ }
+ else {
+ game.quad[ix][iy]|=128;
+ drawmaps(2);
+ game.quad[ix][iy]=iquad;
+ _setcursortype(_NOCURSOR);
+ sound(500);
+ delay(1000);
+ nosound();
+ lowvideo();
+ _setcursortype(_NORMALCURSOR);
+ }
+ } else {
+ proutn("%d - %d ", (int)x, (int)y);
+ }
+#endif /* SERGEEV */
+}
+
void setpassword(void) {
#ifndef SERGEEV
while (TRUE) {