game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
/* If radio repaired, update star chart and attack reports */
if (radio_was_broken && game.damage[DRADIO] == 0.0) {
-1 prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
+ prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
prout(" surveillance reports are coming in.");
skip(1);
if (iseenit==0) {