<!DOCTYPE book PUBLIC
"-//OASIS//DTD DocBook XML V4.1.2//EN"
"docbook/docbookxx.dtd"[
-<!ENTITY sst-site "http://sst.berlios.de/">
+<!ENTITY sst-site "http://catb.org/~esr/super-star-trek/">
<!ENTITY retro "http://catb.org/~esr/retro/">
]>
<book>
<para>Phasers have no effect on starbases (which are shielded) or on
stars.</para>
+</sect1>
+<sect1><title>Capture</title>
+
+<literallayout>
+Mnemonic: CAPTURE
+Shortest abbreviation: CA
+Full commands: CAPTURE
+</literallayout>
+
+<para>Ask a Klingon To surrender.</para>
+
+<para>The Subspace Radio is needed to ask a Klingon if he will kindly
+surrender. The weakest Klingon from the ones in the quadrant is
+chosen. The probability of surrender is a function of that Klingon's
+remaining power, our power, etc.</para>
+
</sect1>
<sect1><title>Report</title>
ABBREV FULL COMMAND DEVICE USED
------ ------------ -----------
ABANDON ABANDON shuttle craft
+ CA CAPTURE subspace radio and transporter
C CHART (none)
CO COMPUTER computer
CR CRYSTALS (none)
<para>The original Star Trek seems to have been written by Mike
Mayfield at the beginning of the 1970s. His first version was in
BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard
-BASIC. The source is <ulink
-url="&sst-site;www/historic/mayfield.basic">available</ulink> on the
-SST2K website. In January 1975 it became part of the DECUS library
-under the name <ulink
+BASIC. The source is included in the SST2K repository. In January
+1975 it became part of the DECUS library under the name <ulink
url='http://www.trailing-edge.com/~shoppa/decus/110174.html'>SPACWR</ulink>.</para>
<para>While some people claim to have recollections of playing Trek
from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM
PENN. U.", and the game has several features not present in SPACEWR:
notably, the Death Ray, ramming, and the Klingon summons to surrender.
-And, of course, it predates Ahl's book. The source is <ulink
-url="&sst-site;www/historic/UT-Trek.basic">available</ulink> on the
-SST2K website.</para>
+And, of course, it predates Ahl's book. The source is included in the
+SST2K repository.</para>
<para>Dave Matuszek, Paul Reynolds et. al. at UT Austin played the
Hicks version on a CDC6600, but disliked the long load time and
<para>The DECUS version had a Deep Space Probe. Looked like a good idea
so I implemented it based on its description.</para>
+<para>I imported CAPTURE from BSD Trek.</para>
+
</sect1>
<sect1><title>Stas Sergeev's story</title>
<para>Planets are auto-scanned when you enter the quadrant.</para>
</listitem>
<listitem>
-<para>Mining or using crystals in presense of enemy now yields an attack.
-There are other minor adjustments to what yields an attack
+<para>Mining or using crystals in the presence of the enemy now yields
+an attack. There are other minor adjustments to what yields an attack
and what does not.</para>
</listitem>
<listitem>
</listitem>
</itemizedlist>
-<para>My changes got merged into SST2K in 2005, and I work on it now.</para>
+<para>My changes got merged into SST2K in 2005.</para>
</sect1>
<sect1><title>Eric Raymond's story</title>
<listitem><para>
I've cleaned up a lot of grubby FORTRANisms in the code internals —
used sizeof(), replaced magic numeric constants with #defines,
-that sort of thing.
+that sort of thing. Later I translated the code from C to Python.
</para></listitem>
<listitem><para>
I fixed a surprising number of typos in the code and documentation.
<listitem><para>9 October 2006 — Translation to
Python.</para></listitem>
+
+<listitem><para>22 February 2017 — Color added.</para></listitem>
+
</itemizedlist>
<para>One as-yet unanswered question is when the code changed from