.. epigraph::
- | *Q was a queen, who wore a silk slip;*
- | *R was a robber, and wanted a whip.*
+ | |CENTER| *Q was a queen, who wore a silk slip;*
+ | |CENTER| *R was a robber, and wanted a whip.*
.. only:: html
.. image:: /images/picQ.png
:align: left
-.. raw:: latex
-
- \dropcap{q}
-
-uite a few objects still remain undefined, so we'll talk about them first.
-Then, we'll explain how to make additions to Inform's standard repertoire
-of verbs, and how to define the actions which those verbs trigger.
+|Q|\uite a few objects still remain undefined, so we'll talk about them
+first. Then, we'll explain how to make additions to Inform's standard
+repertoire of verbs, and how to define the actions which those verbs
+trigger.
The marketplace
===============
already catered for, either by the interpreter doing something useful, or
by explaining why it's unable to. Nevertheless, most games find the need
to define additional actions, and "William Tell" is no exception. We'll be
-adding four actions of our own: ``Untie``, ``Salute`` (see page 113),
-``FireAt`` (see page 115) and ``Talk`` (see page 116).
+adding four actions of our own: ``Untie``, ``Salute``, ``FireAt`` and
+``Talk``.
.. rubric:: Untie