.. epigraph::
- | *Q was a queen, who wore a silk slip;*
- | *R was a robber, and wanted a whip.*
+ | |CENTER| *Q was a queen, who wore a silk slip;*
+ | |CENTER| *R was a robber, and wanted a whip.*
.. only:: html
.. image:: /images/picQ.png
:align: left
-.. raw:: latex
-
- \dropcap{q}
-
-uite a few objects still remain undefined, so we'll talk about them first.
-Then, we'll explain how to make additions to Inform's standard repertoire
-of verbs, and how to define the actions which those verbs trigger.
+|Q|\uite a few objects still remain undefined, so we'll talk about them
+first. Then, we'll explain how to make additions to Inform's standard
+repertoire of verbs, and how to define the actions which those verbs
+trigger.
The marketplace
===============
sensible to write a routine to do the job. Which we'll do shortly -- but
first, a general introduction to working with routines.
+.. _working-with-routines:
+
A diversion: working with routines
==================================
``rfalse`` statement, or by the the ``]`` marking the routine's end (in
which case the default STEF rule applies: Standalone routines return
True, Embedded routines return False). We gave this example of an
- embedded routine in "Adding some props" on page 81. The ``return
- false`` statement is redundant: we could remove it without affecting the
- routine's behaviour, because the ``]`` acts like a ``return false``::
+ embedded routine in :ref:`adding-props`. The ``return false`` statement
+ is redundant: we could remove it without affecting the routine's
+ behaviour, because the ``]`` acts like a ``return false``::
found_in [;
if (location == street or below_square or south_square or
========================= ===========================
For full details on which library property values can be embedded routines,
-and which return values are significant, see "Object properties" on page
-266 and Appendix §A2 of the *Inform Designer's Manual*.
+and which return values are significant, see :ref:`object-props` and
+:dm4:`Appendix §A2 <sa2.html>` of the |DM4|.
Return to the marketplace
=========================
a whole load of new nouns and adjectives to the game's dictionary, but no
verbs. That's the final task.
+.. _verbs:
+
Verbs, verbs, verbs
===================
already catered for, either by the interpreter doing something useful, or
by explaining why it's unable to. Nevertheless, most games find the need
to define additional actions, and "William Tell" is no exception. We'll be
-adding four actions of our own: ``Untie``, ``Salute`` (see page 113),
-``FireAt`` (see page 115) and ``Talk`` (see page 116).
+adding four actions of our own: ``Untie``, ``Salute``, ``FireAt`` and
+``Talk``.
.. rubric:: Untie
anything to say".
That's the end of our little fable; you'll find a transcript and the full
-source in "William Tell" story on page 219. And now, it's time to meet --
-Captain Fate!
+source in :doc:`/appendices/c`. And now, it's time to meet -- Captain
+Fate!