0000000000000000000000000000168F000000000000010200000000362E3231
...
-but, as you'll notice from the full transcript in "William Tell" story on
-page 219, the player will see the following::
+but, as you'll notice from the full transcript in :doc:`/appendices/c`, the
+player will see the following::
The place: Altdorf, in the Swiss canton of Uri. The year is 1307, at
which time Switzerland is under rule by the Emperor Albert of
embedded graphics; it simply enables you to type lines of text, which is
exactly what's needed to create an IF game.
-If you look at the game source on the previous page, or in the "William
-Tell" story on page 219, you'll notice ``Include "Parser";`` and ``Include
+If you look at the game source on the previous page, or in
+:doc:`/appendices/c`, you'll notice ``Include "Parser";`` and ``Include
"VerbLib";`` a few lines down from the top of the file. These are
instructions to the Inform compiler to "include" -- that is, to merge in
the contents -- of files called ``Parser.h`` and ``VerbLib.h``. These are
find it easier to download a complete package containing everything that
you need to get started.
+.. _inform-windows:
+
Inform on an IBM PC (running Microsoft Windows)
===============================================
interpreter with similar ease. The convenience of doing this far outweighs
the small amount of time needed to obtain and configure TextPad.
+.. _inform-apple:
+
Inform on an Apple Macintosh (running OS X)
===========================================
learn, but just as easy to break, and all Inform designers inadvertently do
so on a regular basis. There's some additional information about dealing
with these mistakes, and about controlling how the compiler behaves, in
-"Compiling your game" on page 189.
+:doc:`15`.
.. rubric:: More about the interpreter