+++ /dev/null
-#ifndef __SST_H__
-
-#include <stdio.h>
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include <locale.h>
-#include <libintl.h>
-#include <curses.h>
-#include <stdbool.h>
-
-#ifdef DATA_DIR
-#define SSTDOC DATA_DIR"/"DOC_NAME
-#else
-#define SSTDOC DOC_NAME
-#endif
-
-#define _(str) gettext(str)
-
-#define min(x, y) ((x)<(y)?(x):(y))
-#define max(x, y) ((x)>(y)?(x):(y))
-
-#define PHASEFAC 2.0
-#define GALSIZE 8
-#define NINHAB (GALSIZE * GALSIZE / 2)
-#define MAXUNINHAB 10
-#define PLNETMAX (NINHAB + MAXUNINHAB)
-#define QUADSIZE 10
-#define BASEMAX (GALSIZE * GALSIZE / 12)
-#define MAXKLGAME 127
-#define MAXKLQUAD 9
-
-/*
- * These macros hide the difference between 0-origin and 1-origin addressing.
- * They're a step towards de-FORTRANizing the code.
- */
-#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
-#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
-
-typedef struct {int x; int y;} coord;
-
-#define square(i) ((i)*(i))
-#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
-#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
-#define invalidate(w) w.x = w.y = 0
-#define is_valid(w) (w.x != 0 && w.y != 0)
-
-typedef struct {
- coord w;
- enum {destroyed= -1, M=0, N=1, O=2} pclass;
- int inhabited; /* if NZ, an index into a name array */
-#define UNINHABITED -1
- enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
- enum {unknown, known, shuttle_down} known;
-} planet;
-
-typedef enum {
- IHR = 'R',
- IHK = 'K',
- IHC = 'C',
- IHS = 'S',
- IHSTAR = '*',
- IHP = 'P',
- IHW = '@',
- IHB = 'B',
- IHBLANK = ' ',
- IHDOT = '.',
- IHQUEST = '?',
- IHE = 'E',
- IHF = 'F',
- IHT = 'T',
- IHWEB = '#',
- IHMATER0 = '-',
- IHMATER1 = 'o',
- IHMATER2 = '0',
-} feature;
-
-typedef struct {
- bool snap; // snapshot taken
- int crew, // crew complement
-#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
- remkl, // remaining klingons
- remcom, // remaining commanders
- nscrem, // remaining super commanders
- rembase, // remaining bases
- starkl, // destroyed stars
- basekl, // destroyed bases
- nromrem, // Romulans remaining
- nplankl, // destroyed uninhabited planets
- nworldkl; // destroyed inhabited planets
- planet planets[PLNETMAX]; // Planet information
- double date, // stardate
- remres, // remaining resources
- remtime; // remaining time
- coord baseq[BASEMAX+1]; // Base quadrant coordinates
- coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
- coord kscmdr; // Supercommander quadrant coordinates
- struct quadrant {
- int stars;
- int planet;
-#define NOPLANET -1
- bool starbase;
- int klingons;
- int romulans;
- bool supernova;
- bool charted;
- enum {secure, distressed, enslaved} status;
- } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
- struct page {
- int stars;
- bool starbase;
- int klingons;
- } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
-} snapshot; // Data that is snapshot
-
-/* game options */
-#define OPTION_ALL 0xffffffff
-#define OPTION_TTY 0x00000001 /* old interface */
-#define OPTION_CURSES 0x00000002 /* new interface */
-#define OPTION_IOMODES 0x00000003 /* cover both interfaces */
-#define OPTION_PLANETS 0x00000004 /* planets and mining */
-#define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
-#define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
-#define OPTION_PROBE 0x00000020 /* deep-space probes */
-#define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
-#define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
-#define OPTION_MVBADDY 0x00000100 /* more enemies can move */
-#define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
-#define OPTION_BASE 0x00000400 /* bases have good shields */
-#define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
-#define OPTION_PLAIN 0x01000000 /* user chose plain game */
-#define OPTION_ALMY 0x02000000 /* user chose Almy variant */
-
-/* Define devices */
-#define DSRSENS 0
-#define DLRSENS 1
-#define DPHASER 2
-#define DPHOTON 3
-#define DLIFSUP 4
-#define DWARPEN 5
-#define DIMPULS 6
-#define DSHIELD 7
-#define DRADIO 8
-#define DSHUTTL 9
-#define DCOMPTR 10
-#define DNAVSYS 11
-#define DTRANSP 12
-#define DSHCTRL 13
-#define DDRAY 14
-#define DDSP 15
-#define NDEVICES (16) // Number of devices
-
-#define damaged(dev) (game.damage[dev] != 0.0)
-
-#define FOREVER 1e30
-
-/* Define future events */
-#define FSPY 0 // Spy event happens always (no future[] entry)
- // can cause SC to tractor beam Enterprise
-#define FSNOVA 1 // Supernova
-#define FTBEAM 2 // Commander tractor beams Enterprise
-#define FSNAP 3 // Snapshot for time warp
-#define FBATTAK 4 // Commander attacks base
-#define FCDBAS 5 // Commander destroys base
-#define FSCMOVE 6 // Supercommander moves (might attack base)
-#define FSCDBAS 7 // Supercommander destroys base
-#define FDSPROB 8 // Move deep space probe
-#define FDISTR 9 // Emit distress call from an inhabited world
-#define FENSLV 10 // Inhabited word is enslaved */
-#define FREPRO 11 // Klingons build a ship in an enslaved system
-#define NEVENTS (12)
-
-typedef struct {
- double date;
- coord quadrant;
-} event;
-
-/*
- * abstract out the event handling -- underlying data structures will change
- * when we implement stateful events
- */
-extern event *unschedule(int);
-extern int is_scheduled(int);
-extern event *schedule(int, double);
-extern void postpone(int, double);
-extern double scheduled(int);
-#define findevent(evtype) &game.future[evtype]
-
-#define SSTMAGIC "SST2.0\n"
-
-#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
-
-struct game {
- char magic[sizeof(SSTMAGIC)];
- unsigned long options;
- snapshot state;
- snapshot snapsht;
- feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
- double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
- double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
- double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
- double damage[NDEVICES]; // damage encountered
- event future[NEVENTS]; // future events
- char passwd[10]; // Self Destruct password
- coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- coord quadrant, sector; // where we are
- coord tholian; // coordinates of Tholian
- coord base; // position of base in current quadrant
- coord battle; // base coordinates being attacked
- coord plnet; // location of planet in quadrant
- coord probec; // current probe quadrant
- bool gamewon, // Finished!
- ididit, // action taken -- allows enemy to attack
- alive, // we are alive (not killed)
- justin, // just entered quadrant
- shldup, // shields are up
- shldchg, // shield is changing (affects efficiency)
- comhere, // commander here
- ishere, // super-commander in quadrant
- iscate, // super commander is here
- ientesc, // attempted escape from supercommander
- ithere, // Tholian is here
- resting, // rest time
- icraft, // Kirk in Galileo
- landed, // party on planet (true), on ship (false)
- alldone, // game is now finished
- neutz, // Romulan Neutral Zone
- isarmed, // probe is armed
- inorbit, // orbiting a planet
- imine, // mining
- icrystl, // dilithium crystals aboard
- iseenit, // seen base attack report
- thawed; // thawed game
- enum {
- green,
- yellow,
- red,
- docked,
- dead,
- } condition; // condition (red/yellow/green/docked)
- enum {
- onship,
- offship,
- removed,
- } iscraft; // 'onship' if craft on ship, 'removed' if out of game
- enum {
- SKILL_NONE,
- SKILL_NOVICE,
- SKILL_FAIR,
- SKILL_GOOD,
- SKILL_EXPERT,
- SKILL_EMERITUS,
- } skill; // skill level
- int inkling, // initial number of klingons
- inbase, // initial number of bases
- incom, // initial number of commanders
- inscom, // initial number of commanders
- inrom, // initial number of commanders
- instar, // initial stars
- intorps, // initial/max torpedoes
- torps, // number of torpedoes
- ship, // ship type -- 'E' is Enterprise
- abandoned, // count of crew abandoned in space
- length, // length of game
- klhere, // klingons here
- casual, // causalties
- nhelp, // calls for help
- nkinks, // count of energy-barrier crossings
- iplnet, // planet # in quadrant
- inplan, // initial planets
- nenhere, // number of enemies in quadrant
- irhere, // Romulans in quadrant
- isatb, // =2 if super commander is attacking base
- tourn, // tournament number
- proben, // number of moves for probe
- nprobes; // number of probes available
- double inresor, // initial resources
- intime, // initial time
- inenrg, // initial/max energy
- inshld, // initial/max shield
- inlsr, // initial life support resources
- indate, // initial date
- energy, // energy level
- shield, // shield level
- warpfac, // warp speed
- wfacsq, // squared warp factor
- lsupres, // life support reserves
- dist, // movement distance
- direc, // movement direction
- optime, // time taken by current operation
- docfac, // repair factor when docking (constant?)
- damfac, // damage factor
- lastchart, // time star chart was last updated
- cryprob, // probability that crystal will work
- probex, // location of probe
- probey, //
- probeinx, // probe x,y increment
- probeiny, //
- height; // height of orbit around planet
-};
-extern struct game game;
-
-/* the following global state doesn't need to be saved */
-extern char *device[NDEVICES];
-extern char *systnames[NINHAB];
-extern int iscore, iskill; // Common PLAQ
-extern double perdate;
-extern double aaitem;
-extern char citem[12];
-extern int seed;
-extern bool idebug;
-extern FILE *logfp, *replayfp;
-
-/* the Space Thingy's global state should *not* be saved! */
-extern coord thing;
-extern bool iqhere, iqengry;
-
-typedef enum {
- FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
- FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
- FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
- FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE, FCREW
-} FINTYPE ;
-
-enum loctype {neither, quadrant, sector};
-
-/* Function prototypes */
-extern void prelim(void);
-extern void attack(bool);
-extern bool choose(bool);
-extern void setup(bool);
-extern void score(void);
-extern void atover(bool);
-extern void srscan(void);
-extern void lrscan(void);
-extern void phasers(void);
-extern void torps(void);
-extern void warp(bool);
-extern void doshield(bool);
-extern void dock(bool);
-extern void damagereport(void);
-extern void chart(void);
-extern void rechart(void);
-extern void impulse(void);
-extern void wait(void);
-extern void setwarp(void);
-extern void events(void);
-extern void report(void);
-extern void eta(void);
-extern void mayday(void);
-extern void abandon(void);
-extern void finish(FINTYPE);
-extern void selfdestruct(void);
-extern void kaboom(void);
-extern void freeze(bool);
-extern bool thaw(void);
-extern void plaque(void);
-extern int scan(void);
-extern void status(int req);
-extern void request(void);
-#define IHEOL (0)
-#define IHALPHA (1)
-#define IHREAL (2)
-extern void chew(void);
-extern void chew2(void);
-extern void skip(int);
-extern void prout(const char *, ...) __attribute__((format(printf, 1, 2)));
-extern void proutn(const char *, ...) __attribute__((format(printf, 1, 2)));
-extern void prouts(const char *, ...) __attribute__((format(printf, 1, 2)));
-extern void prstat(const char *txt, const char *fmt, ...)
- __attribute__((format(printf, 2, 3)));
-extern void stars(void);
-extern void newqad(bool);
-extern bool ja(void);
-extern void cramen(feature);
-extern void crmshp(void);
-extern char *cramlc(enum loctype, coord w);
-extern double expran(double);
-extern double Rand(void);
-extern coord randplace(int);
-extern coord dropin(feature);
-extern void newcnd(void);
-extern void sortklings(void);
-extern void imove(bool);
-extern void ram(bool, feature, coord);
-extern void crmena(bool, feature, enum loctype, coord w);
-extern void deadkl(coord, feature, coord);
-extern void timwrp(void);
-extern void moveklings(void);
-extern void torpedo(double, double, coord, double *, int, int);
-extern void huh(void);
-extern void announce(void);
-extern void nova(coord);
-extern void supernova(bool, coord *);
-extern void supercommander(void);
-extern void hittem(double *);
-extern bool isit(char *);
-extern void survey(void);
-extern void orbit(void);
-extern void sensor(void);
-extern void drawmaps(int);
-extern void beam(void);
-extern void mine(void);
-extern void usecrystals(void);
-extern void shuttle(void);
-extern void deathray(void);
-extern void debugme(void);
-extern void attackreport(bool);
-extern void movetholian(void);
-extern void probe(void);
-extern void iostart(void);
-extern void setwnd(WINDOW *);
-extern void warble(void);
-extern void boom(coord);
-extern void tracktorpedo(coord, int, int, int, int);
-extern void cgetline(char *, int);
-extern void waitfor(void);
-extern void setpassword(void);
-extern void commandhook(char *, bool);
-extern void makechart(void);
-extern coord newkling(int);
-#ifdef BSD_BUG_FOR_BUG
-extern void visual(void);
-#endif
-
-extern WINDOW *curwnd;
-extern WINDOW *fullscreen_window;
-extern WINDOW *srscan_window;
-extern WINDOW *report_window;
-extern WINDOW *lrscan_window;
-extern WINDOW *message_window;
-extern WINDOW *prompt_window;
-
-extern void clreol(void);
-extern void clrscr(void);
-extern void textcolor(int);
-extern void highvideo(void);
-
-enum COLORS {
- DEFAULT,
- BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
- DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
-};
-
-#endif