projects
/
super-star-trek.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
pychecker seems no longer useful.
[super-star-trek.git]
/
sst.py
diff --git
a/sst.py
b/sst.py
index 4864de7f534ebec2124b4490c0ffe948817201d9..f281d12d5230408c91299b9092825ce76246cbc5 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-11,6
+11,8
@@
Stas Sergeev, and Eric S. Raymond.
See the doc/HACKING file in the distribution for designers notes and advice
on how to modify (and how not to modify!) this code.
"""
See the doc/HACKING file in the distribution for designers notes and advice
on how to modify (and how not to modify!) this code.
"""
+from __future__ import print_function, division
+
import os, sys, math, curses, time, pickle, random, copy, gettext, getpass
import getopt, socket, locale
import os, sys, math, curses, time, pickle, random, copy, gettext, getpass
import getopt, socket, locale
@@
-27,7
+29,7
@@
try:
except NameError:
my_input = input
except NameError:
my_input = input
-version = "2.
3
"
+version = "2.
4
"
docpath = (".", "doc/", "/usr/share/doc/sst/")
docpath = (".", "doc/", "/usr/share/doc/sst/")
@@
-87,7
+89,7
@@
class Coord:
def invalidate(self):
self.i = self.j = None
def __eq__(self, other):
def invalidate(self):
self.i = self.j = None
def __eq__(self, other):
- return other
!=
None and self.i == other.i and self.j == other.j
+ return other
is not
None and self.i == other.i and self.j == other.j
def __ne__(self, other):
return other is None or self.i != other.i or self.j != other.j
def __add__(self, other):
def __ne__(self, other):
return other is None or self.i != other.i or self.j != other.j
def __add__(self, other):
@@
-100,10
+102,16
@@
class Coord:
return Coord(self.i*other, self.j*other)
def __div__(self, other):
return Coord(self.i/other, self.j/other)
return Coord(self.i*other, self.j*other)
def __div__(self, other):
return Coord(self.i/other, self.j/other)
+ def __truediv__(self, other):
+ return Coord(self.i/other, self.j/other)
+ def __floordiv__(self, other):
+ return Coord(self.i//other, self.j//other)
def __mod__(self, other):
return Coord(self.i % other, self.j % other)
def __mod__(self, other):
return Coord(self.i % other, self.j % other)
- def __rdiv__(self, other):
+ def __r
true
div__(self, other):
return Coord(self.i/other, self.j/other)
return Coord(self.i/other, self.j/other)
+ def __rfloordiv__(self, other):
+ return Coord(self.i//other, self.j//other)
def roundtogrid(self):
return Coord(int(round(self.i)), int(round(self.j)))
def distance(self, other=None):
def roundtogrid(self):
return Coord(int(round(self.i)), int(round(self.j)))
def distance(self, other=None):
@@
-116,16
+124,20
@@
class Coord:
s = Coord()
if self.i == 0:
s.i = 0
s = Coord()
if self.i == 0:
s.i = 0
+ elif s.i < 0:
+ s.i =-1
else:
else:
- s.i =
self.i / abs(self.i)
+ s.i =
1
if self.j == 0:
s.j = 0
if self.j == 0:
s.j = 0
+ elif s.j < 0:
+ s.j = -1
else:
else:
- s.j =
self.j / abs(self.j)
+ s.j =
1
return s
def quadrant(self):
#print "Location %s -> %s" % (self, (self / QUADSIZE).roundtogrid())
return s
def quadrant(self):
#print "Location %s -> %s" % (self, (self / QUADSIZE).roundtogrid())
- return self.roundtogrid() / QUADSIZE
+ return self.roundtogrid() /
/
QUADSIZE
def sector(self):
return self.roundtogrid() % QUADSIZE
def scatter(self):
def sector(self):
return self.roundtogrid() % QUADSIZE
def scatter(self):
@@
-370,7
+382,7
@@
class Gamestate:
self.thawed = False # thawed game
self.condition = None # "green", "yellow", "red", "docked", "dead"
self.iscraft = None # "onship", "offship", "removed"
self.thawed = False # thawed game
self.condition = None # "green", "yellow", "red", "docked", "dead"
self.iscraft = None # "onship", "offship", "removed"
- self.skill =
None
# Player skill level
+ self.skill =
SKILL_NONE
# Player skill level
self.inkling = 0 # initial number of klingons
self.inbase = 0 # initial number of bases
self.incom = 0 # initial number of commanders
self.inkling = 0 # initial number of klingons
self.inbase = 0 # initial number of bases
self.incom = 0 # initial number of commanders
@@
-411,6
+423,7
@@
class Gamestate:
self.score = 0.0 # overall score
self.perdate = 0.0 # rate of kills
self.idebug = False # Debugging instrumentation enabled?
self.score = 0.0 # overall score
self.perdate = 0.0 # rate of kills
self.idebug = False # Debugging instrumentation enabled?
+ self.cdebug = False # Debugging instrumentation for curses enabled?
self.statekscmdr = None # No SuperCommander coordinates yet.
self.brigcapacity = 400 # Enterprise brig capacity
self.brigfree = 400 # How many klingons can we put in the brig?
self.statekscmdr = None # No SuperCommander coordinates yet.
self.brigcapacity = 400 # Enterprise brig capacity
self.brigfree = 400 # How many klingons can we put in the brig?
@@
-430,7
+443,7
@@
class Gamestate:
self.state.remtime = self.state.remres/(self.remkl() + 4*len(self.state.kcmdr))
def unwon(self):
"Are there Klingons remaining?"
self.state.remtime = self.state.remres/(self.remkl() + 4*len(self.state.kcmdr))
def unwon(self):
"Are there Klingons remaining?"
- return self.remkl()
+ len(self.state.kcmdr) + self.state.nscrem
+ return self.remkl()
FWON = 0
FDEPLETE = 1
FWON = 0
FDEPLETE = 1
@@
-935,7
+948,7
@@
def movetholian():
def cloak():
"Change cloaking-device status."
if game.ship == 'F':
def cloak():
"Change cloaking-device status."
if game.ship == 'F':
- prout(_("Ye Faerie Queene hath no cloaking device."))
;
+ prout(_("Ye Faerie Queene hath no cloaking device."))
return
key = scanner.nexttok()
return
key = scanner.nexttok()
@@
-970,28
+983,28
@@
def cloak():
if not ja():
return
action = "CLOFF"
if not ja():
return
action = "CLOFF"
- if action
==
None:
- return
;
+ if action
is
None:
+ return
if action == "CLOFF":
if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
prout(_("Spock- \"Captain, the Treaty of Algeron is in effect.\n Are you sure this is wise?\""))
if not ja():
if action == "CLOFF":
if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
prout(_("Spock- \"Captain, the Treaty of Algeron is in effect.\n Are you sure this is wise?\""))
if not ja():
- return
;
- prout("Engineer Scott- \"Aye, Sir.\"")
;
- game.iscloaked = False
;
+ return
+ prout("Engineer Scott- \"Aye, Sir.\"")
+ game.iscloaked = False
if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!"))
game.ncviol += 1
game.isviolreported = True
#if (neutz and game.state.date >= ALGERON) finish(FCLOAK);
if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!"))
game.ncviol += 1
game.isviolreported = True
#if (neutz and game.state.date >= ALGERON) finish(FCLOAK);
- return
;
+ return
if action == "CLON":
if damaged(DCLOAK):
prout(_("Engineer Scott- \"The cloaking device is damaged, Sir.\""))
if action == "CLON":
if damaged(DCLOAK):
prout(_("Engineer Scott- \"The cloaking device is damaged, Sir.\""))
- return
;
+ return
if game.condition == "docked":
prout(_("You cannot cloak while docked."))
if game.condition == "docked":
prout(_("You cannot cloak while docked."))
@@
-1286,8
+1299,8
@@
def torpedo(origin, bearing, dispersion, number, nburst):
enemy.location = bumpto
game.quad[w.i][w.j] = '.'
game.quad[bumpto.i][bumpto.j] = iquad
enemy.location = bumpto
game.quad[w.i][w.j] = '.'
game.quad[bumpto.i][bumpto.j] = iquad
- for enemy in game.enemies:
-
enemy.kdist = enemy.kavgd = (game.sector-
enemy.location).distance()
+ for
t
enemy in game.enemies:
+
tenemy.kdist = tenemy.kavgd = (game.sector-t
enemy.location).distance()
sortenemies()
break
else:
sortenemies()
break
else:
@@
-2103,12
+2116,12
@@
def phasers():
def capture():
game.ididit = False # Nothing if we fail
def capture():
game.ididit = False # Nothing if we fail
- game.optime = 0.0
;
+ game.optime = 0.0
# Make sure there is room in the brig */
if game.brigfree == 0:
prout(_("Security reports the brig is already full."))
# Make sure there is room in the brig */
if game.brigfree == 0:
prout(_("Security reports the brig is already full."))
- return
;
+ return
if damaged(DRADIO):
prout(_("Uhura- \"We have no subspace radio communication, sir.\""))
if damaged(DRADIO):
prout(_("Uhura- \"We have no subspace radio communication, sir.\""))
@@
-2138,7
+2151,7
@@
def capture():
# x = 300 + 25*skill;
x = game.energy / (weakest.power * len(klingons))
#prout(_("Stats: energy = %s, kpower = %s, klingons = %s")
# x = 300 + 25*skill;
x = game.energy / (weakest.power * len(klingons))
#prout(_("Stats: energy = %s, kpower = %s, klingons = %s")
- # % (game.energy, weakest.power, len(klingons)))
+ # % (game.energy, weakest.power, len(klingons)))
x *= 2.5 # would originally have been equivalent of 1.4,
# but we want command to work more often, more humanely */
#prout(_("Prob = %.4f" % x))
x *= 2.5 # would originally have been equivalent of 1.4,
# but we want command to work more often, more humanely */
#prout(_("Prob = %.4f" % x))
@@
-2150,7
+2163,7
@@
def capture():
if i > 0:
prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i))
if i > game.brigfree:
if i > 0:
prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i))
if i > game.brigfree:
- prout(_("%d Klingons die because there is no room for them in the brig.") % (i-brigfree))
+ prout(_("%d Klingons die because there is no room for them in the brig.") % (i-
game.
brigfree))
i = game.brigfree
game.brigfree -= i
prout(_("%d captives taken") % i)
i = game.brigfree
game.brigfree -= i
prout(_("%d captives taken") % i)
@@
-2600,7
+2613,7
@@
def events():
prout(_("launched a warship from %s.") % q.planet)
else:
prout(_("Uhura- Starfleet reports increased Klingon activity"))
prout(_("launched a warship from %s.") % q.planet)
else:
prout(_("Uhura- Starfleet reports increased Klingon activity"))
- if q.planet
!=
None:
+ if q.planet
is not
None:
proutn(_("near %s ") % q.planet)
prout(_("in Quadrant %s.") % w)
proutn(_("near %s ") % q.planet)
prout(_("in Quadrant %s.") % w)
@@
-2791,7
+2804,7
@@
def nova(nov):
def supernova(w):
"Star goes supernova."
num = 0; npdead = 0
def supernova(w):
"Star goes supernova."
num = 0; npdead = 0
- if w
!=
None:
+ if w
is not
None:
nq = copy.copy(w)
else:
# Scheduled supernova -- select star at random.
nq = copy.copy(w)
else:
# Scheduled supernova -- select star at random.
@@
-2850,8
+2863,10
@@
def supernova(w):
game.iscate = False
unschedule(FSCMOVE)
unschedule(FSCDBAS)
game.iscate = False
unschedule(FSCMOVE)
unschedule(FSCDBAS)
- survivors = filter(lambda w: w != nq, game.state.kcmdr)
- comkills = len(game.state.kcmdr) - len(survivors)
+ # Changing this to [w for w in game.state.kcmdr if w != nq]
+ # causes regression-test failure
+ survivors = list(filter(lambda w: w != nq, game.state.kcmdr))
+ #comkills = len(game.state.kcmdr) - len(survivors)
game.state.kcmdr = survivors
if not game.state.kcmdr:
unschedule(FTBEAM)
game.state.kcmdr = survivors
if not game.state.kcmdr:
unschedule(FTBEAM)
@@
-2867,7
+2882,7
@@
def supernova(w):
# Destroy any base in supernovaed quadrant
game.state.baseq = [x for x in game.state.baseq if x != nq]
# If starship caused supernova, tally up destruction
# Destroy any base in supernovaed quadrant
game.state.baseq = [x for x in game.state.baseq if x != nq]
# If starship caused supernova, tally up destruction
- if w
!=
None:
+ if w
is not
None:
game.state.starkl += game.state.galaxy[nq.i][nq.j].stars
game.state.basekl += game.state.galaxy[nq.i][nq.j].starbase
game.state.nplankl += npdead
game.state.starkl += game.state.galaxy[nq.i][nq.j].stars
game.state.basekl += game.state.galaxy[nq.i][nq.j].starbase
game.state.nplankl += npdead
@@
-3189,7
+3204,8
@@
def score():
klship = 1
else:
klship = 2
klship = 1
else:
klship = 2
- game.score = 10*(game.inkling - game.remkl()) \
+ dead_ordinaries= game.inkling - game.remkl() + len(game.state.kcmdr) + game.state.nscrem
+ game.score = 10*(dead_ordinaries)\
+ 50*(game.incom - len(game.state.kcmdr)) \
+ ithperd + iwon \
+ 20*(game.inrom - game.state.nromrem) \
+ 50*(game.incom - len(game.state.kcmdr)) \
+ ithperd + iwon \
+ 20*(game.inrom - game.state.nromrem) \
@@
-3207,9
+3223,9
@@
def score():
if game.state.nromrem and game.gamewon:
prout(_("%6d Romulans captured %5d") %
(game.state.nromrem, game.state.nromrem))
if game.state.nromrem and game.gamewon:
prout(_("%6d Romulans captured %5d") %
(game.state.nromrem, game.state.nromrem))
- if
game.inkling - game.remkl()
:
+ if
dead_ordinaries
:
prout(_("%6d ordinary Klingons destroyed %5d") %
prout(_("%6d ordinary Klingons destroyed %5d") %
- (
game.inkling - game.remkl(), 10*(game.inkling - game.remkl())
))
+ (
dead_ordinaries, 10*dead_ordinaries
))
if game.incom - len(game.state.kcmdr):
prout(_("%6d Klingon commanders destroyed %5d") %
(game.incom - len(game.state.kcmdr), 50*(game.incom - len(game.state.kcmdr))))
if game.incom - len(game.state.kcmdr):
prout(_("%6d Klingon commanders destroyed %5d") %
(game.incom - len(game.state.kcmdr), 50*(game.incom - len(game.state.kcmdr))))
@@
-3247,11
+3263,11
@@
def score():
prout(_("%6d ship(s) lost or destroyed %5d") %
(klship, -100*klship))
if game.ncviol > 0:
prout(_("%6d ship(s) lost or destroyed %5d") %
(klship, -100*klship))
if game.ncviol > 0:
- if ncviol == 1:
+ if
game.
ncviol == 1:
prout(_("1 Treaty of Algeron violation -100"))
else:
prout(_("%6d Treaty of Algeron violations %5d\n") %
prout(_("1 Treaty of Algeron violation -100"))
else:
prout(_("%6d Treaty of Algeron violations %5d\n") %
- (
ncviol, -100*
ncviol))
+ (
game.ncviol, -100*game.
ncviol))
if not game.alive:
prout(_("Penalty for getting yourself killed -200"))
if game.gamewon:
if not game.alive:
prout(_("Penalty for getting yourself killed -200"))
if game.gamewon:
@@
-3433,9
+3449,8
@@
def proutn(proutntline):
if curwnd == message_window and y >= my - 2:
pause_game()
clrscr()
if curwnd == message_window and y >= my - 2:
pause_game()
clrscr()
- # Uncomment this to debug curses problems
- #if logfp:
- # logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline)))
+ if logfp and game.cdebug:
+ logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline)))
curwnd.addstr(proutntline)
curwnd.refresh()
else:
curwnd.addstr(proutntline)
curwnd.refresh()
else:
@@
-3489,8
+3504,7
@@
def setwnd(wnd):
"Change windows -- OK for this to be a no-op in tty mode."
global curwnd
if game.options & OPTION_CURSES:
"Change windows -- OK for this to be a no-op in tty mode."
global curwnd
if game.options & OPTION_CURSES:
- # Uncomment this to debug curses problems
- if logfp:
+ if game.cdebug and logfp:
if wnd == fullscreen_window:
legend = "fullscreen"
elif wnd == srscan_window:
if wnd == fullscreen_window:
legend = "fullscreen"
elif wnd == srscan_window:
@@
-3507,7
+3521,7
@@
def setwnd(wnd):
legend = "prompt"
else:
legend = "unknown"
legend = "prompt"
else:
legend = "unknown"
-
#
logfp.write("#curses: setwnd(%s)\n" % legend)
+ logfp.write("#curses: setwnd(%s)\n" % legend)
curwnd = wnd
# Some curses implementations get confused when you try this.
try:
curwnd = wnd
# Some curses implementations get confused when you try this.
try:
@@
-3808,7
+3822,6
@@
def imove(icourse=None, noattack=False):
# We can't be tractor beamed if cloaked,
# so move the event into the future
postpone(FTBEAM, game.optime + expran(1.5*game.intime/len(game.kcmdr)))
# We can't be tractor beamed if cloaked,
# so move the event into the future
postpone(FTBEAM, game.optime + expran(1.5*game.intime/len(game.kcmdr)))
- pass
else:
trbeam = True
game.condition = "red"
else:
trbeam = True
game.condition = "red"
@@
-4563,7
+4576,7
@@
def abandon():
if not (game.options & OPTION_WORLDS) and not damaged(DTRANSP):
prout(_("Remainder of ship's complement beam down"))
prout(_("to nearest habitable planet."))
if not (game.options & OPTION_WORLDS) and not damaged(DTRANSP):
prout(_("Remainder of ship's complement beam down"))
prout(_("to nearest habitable planet."))
- elif q.planet
!=
None and not damaged(DTRANSP):
+ elif q.planet
is not
None and not damaged(DTRANSP):
prout(_("Remainder of ship's complement beam down to %s.") %
q.planet)
else:
prout(_("Remainder of ship's complement beam down to %s.") %
q.planet)
else:
@@
-5139,7
+5152,7
@@
def report():
if game.casual:
prout(_("%d casualt%s suffered so far.") % (game.casual, ("y", "ies")[game.casual!=1]))
if game.brigcapacity != game.brigfree:
if game.casual:
prout(_("%d casualt%s suffered so far.") % (game.casual, ("y", "ies")[game.casual!=1]))
if game.brigcapacity != game.brigfree:
- embriggened =
brigcapacity-
brigfree
+ embriggened =
game.brigcapacity-game.
brigfree
if embriggened == 1:
prout(_("1 Klingon in brig"))
else:
if embriggened == 1:
prout(_("1 Klingon in brig"))
else:
@@
-5296,7
+5309,7
@@
def sectscan(goodScan, i, j):
'C':LIGHTRED,
'R':LIGHTRED,
'T':LIGHTRED,
'C':LIGHTRED,
'R':LIGHTRED,
'T':LIGHTRED,
-
}.get(game.quad[i][j], DEFAULT))
+ }.get(game.quad[i][j], DEFAULT))
proutn("%c " % game.quad[i][j])
textcolor(DEFAULT)
else:
proutn("%c " % game.quad[i][j])
textcolor(DEFAULT)
else:
@@
-5567,7
+5580,7
@@
def thaw():
fp = open(scanner.token, "rb")
except IOError:
prout(_("Can't thaw game in %s") % scanner.token)
fp = open(scanner.token, "rb")
except IOError:
prout(_("Can't thaw game in %s") % scanner.token)
- return
+ return
True
game = pickle.load(fp)
fp.close()
scanner.chew()
game = pickle.load(fp)
fp.close()
scanner.chew()
@@
-5853,7
+5866,7
@@
def setup():
clrscr()
setwnd(message_window)
newqad()
clrscr()
setwnd(message_window)
newqad()
- if len(game.enemies) - (thing == game.quadrant) - (game.tholian
!=
None):
+ if len(game.enemies) - (thing == game.quadrant) - (game.tholian
is not
None):
game.shldup = True
if game.neutz: # bad luck to start in a Romulan Neutral Zone
attack(torps_ok=False)
game.shldup = True
if game.neutz: # bad luck to start in a Romulan Neutral Zone
attack(torps_ok=False)
@@
-6114,7
+6127,7
@@
def setpassword():
proutn(_("Please type in a secret password- "))
scanner.nexttok()
game.passwd = scanner.token
proutn(_("Please type in a secret password- "))
scanner.nexttok()
game.passwd = scanner.token
- if game.passwd
!=
None:
+ if game.passwd
is not
None:
break
else:
game.passwd = ""
break
else:
game.passwd = ""
@@
-6650,7
+6663,7
@@
if __name__ == '__main__':
else:
game.options |= OPTION_TTY
seed = int(time.time())
else:
game.options |= OPTION_TTY
seed = int(time.time())
- (options, arguments) = getopt.getopt(sys.argv[1:], "r:s:txV")
+ (options, arguments) = getopt.getopt(sys.argv[1:], "
c
r:s:txV")
replay = False
for (switch, val) in options:
if switch == '-r':
replay = False
for (switch, val) in options:
if switch == '-r':
@@
-6679,6
+6692,8
@@
if __name__ == '__main__':
game.options &=~ OPTION_CURSES
elif switch == '-x':
game.idebug = True
game.options &=~ OPTION_CURSES
elif switch == '-x':
game.idebug = True
+ elif switch == '-c': # Enable curses debugging - undocumented
+ game.cdebug = True
elif switch == '-V':
print("SST2K", version)
raise SystemExit(0)
elif switch == '-V':
print("SST2K", version)
raise SystemExit(0)