-#define inkling a.inkling // Initial number of klingons\r
-#define inbase a.inbase // Initial number of bases\r
-#define incom a.incom // Initian number of commanders\r
-#define instar a.instar // Initial stars\r
-#define intorps a.intorps // Initial/Max torpedoes\r
-#define condit a.condit // Condition (red, yellow, green docked)\r
-#define torps a.torps // number of torpedoes\r
-#define ship a.ship // Ship type -- 'E' is Enterprise\r
-#define quadx a.quadx // where we are\r
-#define quady a.quady //\r
-#define sectx a.sectx // where we are\r
-#define secty a.secty //\r
-#define length a.length // length of game\r
-#define skill a.skill // skill level\r
-#define basex a.basex // position of base in current quad\r
-#define basey a.basey //\r
-#define klhere a.klhere // klingons here\r
-#define comhere a.comhere // commanders here\r
-#define casual a.casual // causalties\r
-#define nhelp a.nhelp // calls for help\r
-#define nkinks a.nkinks //\r
-#define ididit a.ididit // Action taken -- allows enemy to attack\r
-#define gamewon a.gamewon // Finished!\r
-#define alive a.alive // We are alive (not killed)\r
-#define justin a.justin // just entered quadrant\r
-#define alldone a.alldone // game is now finished\r
-#define shldchg a.shldchg // shield is changing (affects efficiency)\r
-#define thingx a.thingx // location of strange object in galaxy\r
-#define thingy a.thingy //\r
-#define plnetx a.plnetx // location of planet in quadrant\r
-#define plnety a.plnety //\r
-#define inorbit a.inorbit // orbiting\r
-#define landed a.landed // party on planet (1), on ship (-1)\r
-#define iplnet a.iplnet // planet # in quadrant\r
-#define imine a.imine // mining\r
-#define inplan a.inplan // initial planets\r
-#define nenhere a.nenhere // Number of enemies in quadrant\r
-#define ishere a.ishere // Super-commander in quandrant\r
-#define neutz a.neutz // Romulan Neutral Zone\r
-#define irhere a.irhere // Romulans in quadrant\r
-#define icraft a.icraft // Kirk in Galileo\r
-#define ientesc a.ientesc // Attempted escape from supercommander\r
-#define iscraft a.iscraft // =1 if craft on ship, -1 if removed from game\r
-#define isatb a.isatb // =1 if SuperCommander is attacking base\r
-#define iscate a.iscate // Super Commander is here\r
+#define inkling game.inkling // Initial number of klingons\r
+#define inbase game.inbase // Initial number of bases\r
+#define incom game.incom // Initian number of commanders\r
+#define instar game.instar // Initial stars\r
+#define intorps game.intorps // Initial/Max torpedoes\r
+#define condit game.condit // Condition (red, yellow, green docked)\r
+#define torps game.torps // number of torpedoes\r
+#define ship game.ship // Ship type -- 'E' is Enterprise\r
+#define quadx game.quadx // where we are\r
+#define quady game.quady //\r
+#define sectx game.sectx // where we are\r
+#define secty game.secty //\r
+#define length game.length // length of game\r
+#define skill game.skill // skill level\r
+#define basex game.basex // position of base in current quad\r
+#define basey game.basey //\r
+#define klhere game.klhere // klingons here\r
+#define comhere game.comhere // commanders here\r
+#define casual game.casual // causalties\r
+#define nhelp game.nhelp // calls for help\r
+#define nkinks game.nkinks //\r
+#define ididit game.ididit // Action taken -- allows enemy to attack\r
+#define gamewon game.gamewon // Finished!\r
+#define alive game.alive // We are alive (not killed)\r
+#define justin game.justin // just entered quadrant\r
+#define alldone game.alldone // game is now finished\r
+#define shldchg game.shldchg // shield is changing (affects efficiency)\r
+#define thingx game.thingx // location of strange object in galaxy\r
+#define thingy game.thingy //\r
+#define plnetx game.plnetx // location of planet in quadrant\r
+#define plnety game.plnety //\r
+#define inorbit game.inorbit // orbiting\r
+#define landed game.landed // party on planet (1), on ship (-1)\r
+#define iplnet game.iplnet // planet # in quadrant\r
+#define imine game.imine // mining\r
+#define inplan game.inplan // initial planets\r
+#define nenhere game.nenhere // Number of enemies in quadrant\r
+#define ishere game.ishere // Super-commander in quandrant\r
+#define neutz game.neutz // Romulan Neutral Zone\r
+#define irhere game.irhere // Romulans in quadrant\r
+#define icraft game.icraft // Kirk in Galileo\r
+#define ientesc game.ientesc // Attempted escape from supercommander\r
+#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game\r
+#define isatb game.isatb // =1 if SuperCommander is attacking base\r
+#define iscate game.iscate // Super Commander is here\r