-#define inkling frozen.inkling // Initial number of klingons\r
-#define inbase frozen.inbase // Initial number of bases\r
-#define incom frozen.incom // Initian number of commanders\r
-#define instar frozen.instar // Initial stars\r
-#define intorps frozen.intorps // Initial/Max torpedoes\r
-#define condit frozen.condit // Condition (red, yellow, green docked)\r
-#define torps frozen.torps // number of torpedoes\r
-#define ship frozen.ship // Ship type -- 'E' is Enterprise\r
-#define quadx frozen.quadx // where we are\r
-#define quady frozen.quady //\r
-#define sectx frozen.sectx // where we are\r
-#define secty frozen.secty //\r
-#define length frozen.length // length of game\r
-#define skill frozen.skill // skill level\r
-#define basex frozen.basex // position of base in current quad\r
-#define basey frozen.basey //\r
-#define klhere frozen.klhere // klingons here\r
-#define comhere frozen.comhere // commanders here\r
-#define casual frozen.casual // causalties\r
-#define nhelp frozen.nhelp // calls for help\r
-#define nkinks frozen.nkinks //\r
-#define ididit frozen.ididit // Action taken -- allows enemy to attack\r
-#define gamewon frozen.gamewon // Finished!\r
-#define alive frozen.alive // We are alive (not killed)\r
-#define justin frozen.justin // just entered quadrant\r
-#define alldone frozen.alldone // game is now finished\r
-#define shldchg frozen.shldchg // shield is changing (affects efficiency)\r
-#define thingx frozen.thingx // location of strange object in galaxy\r
-#define thingy frozen.thingy //\r
-#define plnetx frozen.plnetx // location of planet in quadrant\r
-#define plnety frozen.plnety //\r
-#define inorbit frozen.inorbit // orbiting\r
-#define landed frozen.landed // party on planet (1), on ship (-1)\r
-#define iplnet frozen.iplnet // planet # in quadrant\r
-#define imine frozen.imine // mining\r
-#define inplan frozen.inplan // initial planets\r
-#define nenhere frozen.nenhere // Number of enemies in quadrant\r
-#define ishere frozen.ishere // Super-commander in quandrant\r
-#define neutz frozen.neutz // Romulan Neutral Zone\r
-#define irhere frozen.irhere // Romulans in quadrant\r
-#define icraft frozen.icraft // Kirk in Galileo\r
-#define ientesc frozen.ientesc // Attempted escape from supercommander\r
-#define iscraft frozen.iscraft // =1 if craft on ship, -1 if removed from game\r
-#define isatb frozen.isatb // =1 if SuperCommander is attacking base\r
-#define iscate frozen.iscate // Super Commander is here\r
+#define inkling game.inkling // Initial number of klingons\r
+#define inbase game.inbase // Initial number of bases\r
+#define incom game.incom // Initian number of commanders\r
+#define instar game.instar // Initial stars\r
+#define intorps game.intorps // Initial/Max torpedoes\r
+#define condit game.condit // Condition (red, yellow, green docked)\r
+#define torps game.torps // number of torpedoes\r
+#define ship game.ship // Ship type -- 'E' is Enterprise\r
+#define quadx game.quadx // where we are\r
+#define quady game.quady //\r
+#define sectx game.sectx // where we are\r
+#define secty game.secty //\r
+#define length game.length // length of game\r
+#define skill game.skill // skill level\r
+#define basex game.basex // position of base in current quad\r
+#define basey game.basey //\r
+#define klhere game.klhere // klingons here\r
+#define comhere game.comhere // commanders here\r
+#define casual game.casual // causalties\r
+#define nhelp game.nhelp // calls for help\r
+#define nkinks game.nkinks //\r
+#define ididit game.ididit // Action taken -- allows enemy to attack\r
+#define gamewon game.gamewon // Finished!\r
+#define alive game.alive // We are alive (not killed)\r
+#define justin game.justin // just entered quadrant\r
+#define alldone game.alldone // game is now finished\r
+#define shldchg game.shldchg // shield is changing (affects efficiency)\r
+#define thingx game.thingx // location of strange object in galaxy\r
+#define thingy game.thingy //\r
+#define plnetx game.plnetx // location of planet in quadrant\r
+#define plnety game.plnety //\r
+#define inorbit game.inorbit // orbiting\r
+#define landed game.landed // party on planet (1), on ship (-1)\r
+#define iplnet game.iplnet // planet # in quadrant\r
+#define imine game.imine // mining\r
+#define inplan game.inplan // initial planets\r
+#define nenhere game.nenhere // Number of enemies in quadrant\r
+#define ishere game.ishere // Super-commander in quandrant\r
+#define neutz game.neutz // Romulan Neutral Zone\r
+#define irhere game.irhere // Romulans in quadrant\r
+#define iqhere game.iqhere // Thing in quadrant\r
+#define iqengry game.iqengry // Thing attacking\r
+#define icraft game.icraft // Kirk in Galileo\r
+#define ientesc game.ientesc // Attempted escape from supercommander\r
+#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game\r
+#define isatb game.isatb // =1 if SuperCommander is attacking base\r
+#define iscate game.iscate // Super Commander is here\r