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Fixed klingon count to avoid winning the game before all the klingons
[super-star-trek.git]
/
sst.c
diff --git
a/sst.c
b/sst.c
index 2d454cbace8a96052649698ced7137770730ec8d..eabe0ffccb061dd508e68989c21eda21a0e0f177 100644
(file)
--- a/
sst.c
+++ b/
sst.c
@@
-82,7
+82,7
@@
Here are Stas Sergeev's changes:
chasing SCom can take an eternity).
5. Probe target you enter is now the destination quadrant. Before I don't
chasing SCom can take an eternity).
5. Probe target you enter is now the destination quadrant. Before I don't
- remember what it was, but it was something I had difficulty using
)
+ remember what it was, but it was something I had difficulty using
.
6. Secret password is now autogenerated.
6. Secret password is now autogenerated.
@@
-196,7
+196,7
@@
commands[] = {
#define MAYDAY 32
{"MAYDAY", MAYDAY, 0},
//{"SOS", MAYDAY, 0},
#define MAYDAY 32
{"MAYDAY", MAYDAY, 0},
//{"SOS", MAYDAY, 0},
-
{"CALL",
MAYDAY, 0},
+
//{"CALL",
MAYDAY, 0},
#define QUIT 33
{"QUIT", QUIT, 0},
#define HELP 34
#define QUIT 33
{"QUIT", QUIT, 0},
#define HELP 34
@@
-797,5
+797,10
@@
void debugme(void)
}
chew();
}
}
chew();
}
+ proutn("Induce supernova here? ");
+ if (ja() != 0) {
+ game.state.galaxy[quadx][quady].supernova = TRUE;
+ atover(1);
+ }
}
#endif
}
#endif