projects
/
super-star-trek.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Change devices arrays from 1-origin to 0-origin.
[super-star-trek.git]
/
sst.c
diff --git
a/sst.c
b/sst.c
index dd73713dc7a3d1ac8a56cff1d8b5b0d7d35a7893..65c79ac6c35e48618e8ae03acf5af0b9779bcf58 100644
(file)
--- a/
sst.c
+++ b/
sst.c
@@
-116,6
+116,7
@@
Eric Raymond's changes:
3. Can now report starbases left in scrscan.
3. Can now report starbases left in scrscan.
+ 4. Per Dave Matuszek's remarks, Thingy state is not saved across games.
*/
/* the input queue */
*/
/* the input queue */
@@
-748,7
+749,7
@@
void debugme(void)
proutn("Reset damage? ");
if (ja() != 0) {
int i;
proutn("Reset damage? ");
if (ja() != 0) {
int i;
- for (i=0; i <
=
NDEVICES; i++)
+ for (i=0; i < NDEVICES; i++)
if (game.damage[i] > 0.0)
game.damage[i] = 0.0;
stdamtim = 1e30;
if (game.damage[i] > 0.0)
game.damage[i] = 0.0;
stdamtim = 1e30;
@@
-762,7
+763,7
@@
void debugme(void)
proutn("Cause selective damage? ");
if (ja() != 0) {
int i, key;
proutn("Cause selective damage? ");
if (ja() != 0) {
int i, key;
- for (i=
1; i <=
NDEVICES; i++) {
+ for (i=
0; i <
NDEVICES; i++) {
proutn("Kill ");
proutn(device[i]);
proutn("? ");
proutn("Kill ");
proutn(device[i]);
proutn("? ");