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Try to handle message scrolling in curses.
[super-star-trek.git]
/
sst.c
diff --git
a/sst.c
b/sst.c
index 5fddb15ee24e25cafb1321041dce3eef7eaf8f6b..1d4ca2feb1d55d33a9e89a00d7a43326c0828f26 100644
(file)
--- a/
sst.c
+++ b/
sst.c
@@
-82,7
+82,7
@@
Here are Stas Sergeev's changes:
chasing SCom can take an eternity).
5. Probe target you enter is now the destination quadrant. Before I don't
chasing SCom can take an eternity).
5. Probe target you enter is now the destination quadrant. Before I don't
- remember what it was, but it was something I had difficulty using
)
+ remember what it was, but it was something I had difficulty using
.
6. Secret password is now autogenerated.
6. Secret password is now autogenerated.
@@
-508,9
+508,9
@@
int main(int argc, char **argv)
{
int i, option;
{
int i, option;
- game.options = OPTION_ALL &~
OPTION_IOMODES
;
+ game.options = OPTION_ALL &~
(OPTION_IOMODES | OPTION_SHOWME)
;
if (getenv("TERM"))
if (getenv("TERM"))
- game.options |= OPTION_CURSES;
+ game.options |= OPTION_CURSES
| OPTION_SHOWME
;
else
game.options |= OPTION_TTY;
else
game.options |= OPTION_TTY;
@@
-537,7
+537,7
@@
int main(int argc, char **argv)
while (TRUE) { /* Play a game */
setwnd(fullscreen_window);
#ifdef DEBUG
while (TRUE) { /* Play a game */
setwnd(fullscreen_window);
#ifdef DEBUG
- prout("INITIAL OPTIONS: %0lx
\n
", game.options);
+ prout("INITIAL OPTIONS: %0lx", game.options);
#endif /* DEBUG */
clrscr();
prelim();
#endif /* DEBUG */
clrscr();
prelim();
@@
-797,5
+797,10
@@
void debugme(void)
}
chew();
}
}
chew();
}
+ proutn("Induce supernova here? ");
+ if (ja() != 0) {
+ game.state.galaxy[quadx][quady].supernova = TRUE;
+ atover(1);
+ }
}
#endif
}
#endif