+</chapter>
+<chapter><title>Starting the Game</title>
+
+<para>The program will ask you some setup questions. You can give it
+command-line arguments that will be treated as answers. Any token
+may be abbreviated to a unique prefix.</para>
+
+<para>The first question concerns whether you want a regullar,
+tournament, or saved game. For discussion, see the <link
+linkend="freeze">description of the freeze command</link>.</para>
+
+<para>The second question will concern the length of the game.
+Longer games include more enemies.</para>
+
+<para>The third question will set the game's difficulty level.
+You should probably start out at the novice level, even if you are
+already familiar with one of the other versions of the Star Trek
+game—but, of course, the level of game you play is up to you. If
+you want to start at the Expert level, go ahead. It's your funeral.
+The Emeritus game is strictly for masochists.</para>
+
+<para>The fourth question, new in SST2K, sets your game options. A
+blank answer or 'fancy' enables all SST2K features. The option
+'plain' disables a number of features (Tholians, planets &
+dilithium, Thingies shooting back, deep-space-probes, Klingon ramming
+and movement, time-warping through black holes, death-ray upgrade),
+approximating the original CDC 6600 FORTRAN game from UT Austin. The
+option 'almy' approximates Tom Almy's C translation from 1979,
+disabling Thingies shooting back, base shields, and time-warping
+through black holes.</para>
+