- self.options = [] # List of option strings
- self.state = snapshot() # State of the universe
- self.snapsht = snapshot() # For backwards timetravel
- self.quad = {} # contents of our quadrant
- self.kpower = {} # enemy energy levels
- self.kdist = {} # enemy distances
- self.kavgd = {} # average distances
- self.damage = {} # damage encountered
- self.future = [] # future events
- self.passwd = None # Self Destruct password
- # Coordinate members start here
- self.enemies = {} # enemy sector locations
- self.quadrant = None # where we are
- self.sector = None
- self.tholian = None # coordinates of Tholian
- self.base = None # position of base in current quadrant
- self.battle = None # base coordinates being attacked
- self.plnet = None # location of planet in quadrant
- self.probec = None # current probe quadrant
- # Flag members start here
- self.gamewon = None # Finished!
- self.ididit = None # action taken -- allows enemy to attack
- self.alive = None # we are alive (not killed)
- self.justin = None # just entered quadrant
- self.shldup = None # shields are up
- self.shldchg = None # shield changing (affects efficiency)
- self.comhere = None # commander here
- self.ishere = None # super-commander in quadrant
- self.iscate = None # super commander is here
- self.ientesc = None # attempted escape from supercommander
- self.ithere = None # Tholian is here
- self.resting = None # rest time
- self.icraft = None # Kirk in Galileo
- self.landed = None # party on planet or on ship
- self.alldone = None # game is now finished
- self.neutz = None # Romulan Neutral Zone
- self.isarmed = None # probe is armed
- self.inorbit = None # orbiting a planet
- self.imine = None # mining
- self.icrystl = None # dilithium crystals aboard
- self.iseenit = None # seen base attack report
- self.thawed = None # thawed game
- # String members start here
- self.condition = None # green, yellow, red, docked, dead,
- self.iscraft = None # onship, offship, removed
- self.skill = None # levels: none, novice, fair, good,
- # expert, emeritus
- # Integer nembers sart here
- self.inkling = None # initial number of klingons
- self.inbase = None # initial number of bases
- self.incom = None # initial number of commanders
- self.inscom = None # initial number of commanders
- self.inrom = None # initial number of commanders
- self.instar = None # initial stars
- self.intorps = None # initial/max torpedoes
- self.torps = None # number of torpedoes
- self.ship = None # ship type -- 'E' is Enterprise
- self.abandoned = None # count of crew abandoned in space
- self.length = None # length of game
- self.klhere = None # klingons here
- self.casual = None # causalties
- self.nhelp = None # calls for help
- self.nkinks = None # count of energy-barrier crossings
- self.iplnet = None # planet # in quadrant
- self.inplan = None # initial planets
- self.irhere = None # Romulans in quadrant
- self.isatb = None # =1 if super commander is attacking base
- self.tourn = None # tournament number
- self.proben = None # number of moves for probe
- self.nprobes = None # number of probes available
- # Float members start here
- self.inresor = None # initial resources
- self.intime = None # initial time
- self.inenrg = None # initial/max energy
- self.inshld = None # initial/max shield
- self.inlsr = None # initial life support resources
- self.indate = None # initial date
- self.energy = None # energy level
- self.shield = None # shield level
- self.warpfac = None # warp speed
- self.wfacsq = None # squared warp factor
- self.lsupres = None # life support reserves
- self.dist = None # movement distance
- self.direc = None # movement direction
- self.optime = None # time taken by current operation
- self.docfac = None # repair factor when docking (constant?)
- self.damfac = None # damage factor
- self.lastchart = None # time star chart was last updated
- self.cryprob = None # probability that crystal will work
- self.probex = None # location of probe
- self.probey = None #
- self.probeinx = None # probe x,y increment
- self.probeiny = None #
- self.height = None # height of orbit around planet
-
-def communicating():
- "Are we in communication with Starfleet Command?"
- return (not damaged("DRADIO")) or game.condition == docked
-
-# Code corresponding to ai.c begins here
-
-def tryexit(look, ship, irun):
- # a bad guy attempts to bug out of the quadrant
+ self.options = None # Game options
+ self.state = None # A snapshot structure
+ self.snapsht = None # Last snapshot taken for time-travel purposes
+ self.quad = [[IHDOT * (QUADSIZE+1)] * (QUADSIZE+1)] # contents of our quadrant
+ self.kpower = [[0 * (QUADSIZE+1)] * (QUADSIZE+1)] # enemy energy levels
+ self.kdist = [[0 * (QUADSIZE+1)] * (QUADSIZE+1)] # enemy distances
+ self.kavgd = [[0 * (QUADSIZE+1)] * (QUADSIZE+1)] # average distances
+ self.damage = [0] * NDEVICES # damage encountered
+ self.future = [0.0] * NEVENTS # future events
+ for i in range(NEVENTS):
+ self.future.append(event())
+ self.passwd = None; # Self Destruct password
+ self.ks = [[None * (QUADSIZE+1)] * (QUADSIZE+1)] # enemy sector locations
+ self.quadrant = None # where we are in the large
+ self.sector = None # where we are in the small
+ self.tholian = None # coordinates of Tholian
+ self.base = None # position of base in current quadrant
+ self.battle = None # base coordinates being attacked
+ self.plnet = None # location of planet in quadrant
+ self.probec = None # current probe quadrant
+ self.gamewon = False # Finished!
+ self.ididit = False # action taken -- allows enemy to attack
+ self.alive = False # we are alive (not killed)
+ self.justin = False # just entered quadrant
+ self.shldup = False # shields are up
+ self.shldchg = False # shield is changing (affects efficiency)
+ self.comhere = False # commander here
+ self.ishere = False # super-commander in quadrant
+ self.iscate = False # super commander is here
+ self.ientesc = False # attempted escape from supercommander
+ self.ithere = False # Tholian is here
+ self.resting = False # rest time
+ self.icraft = False # Kirk in Galileo
+ self.landed = False # party on planet (true), on ship (false)
+ self.alldone = False # game is now finished
+ self.neutz = False # Romulan Neutral Zone
+ self.isarmed = False # probe is armed
+ self.inorbit = False # orbiting a planet
+ self.imine = False # mining
+ self.icrystl = False # dilithium crystals aboard
+ self.iseenit = False # seen base attack report
+ self.thawed = False # thawed game
+ self.condition = None # "green", "yellow", "red", "docked", "dead"
+ self.iscraft = None # "onship", "offship", "removed"
+ self.skill = None # Player skill level
+ self.inkling = 0 # initial number of klingons
+ self.inbase = 0 # initial number of bases
+ self.incom = 0 # initial number of commanders
+ self.inscom = 0 # initial number of commanders
+ self.inrom = 0 # initial number of commanders
+ self.instar = 0 # initial stars
+ self.intorps = 0 # initial/max torpedoes
+ self.torps = 0 # number of torpedoes
+ self.ship = 0 # ship type -- 'E' is Enterprise
+ self.abandoned = 0 # count of crew abandoned in space
+ self.length = 0 # length of game
+ self.klhere = 0 # klingons here
+ self.casual = 0 # causalties
+ self.nhelp = 0 # calls for help
+ self.nkinks = 0 # count of energy-barrier crossings
+ self.iplnet = 0 # planet # in quadrant
+ self.inplan = 0 # initial planets
+ self.nenhere = 0 # number of enemies in quadrant
+ self.irhere = 0 # Romulans in quadrant
+ self.isatb = 0 # =1 if super commander is attacking base
+ self.tourn = 0 # tournament number
+ self.proben = 0 # number of moves for probe
+ self.nprobes = 0 # number of probes available
+ self.inresor = 0.0 # initial resources
+ self.intime = 0.0 # initial time
+ self.inenrg = 0.0 # initial/max energy
+ self.inshld = 0.0 # initial/max shield
+ self.inlsr = 0.0 # initial life support resources
+ self.indate = 0.0 # initial date
+ self.energy = 0.0 # energy level
+ self.shield = 0.0 # shield level
+ self.warpfac = 0.0 # warp speed
+ self.wfacsq = 0.0 # squared warp factor
+ self.lsupres = 0.0 # life support reserves
+ self.dist = 0.0 # movement distance
+ self.direc = 0.0 # movement direction
+ self.optime = 0.0 # time taken by current operation
+ self.docfac = 0.0 # repair factor when docking (constant?)
+ self.damfac = 0.0 # damage factor
+ self.lastchart = 0.0 # time star chart was last updated
+ self.cryprob = 0.0 # probability that crystal will work
+ self.probex = 0.0 # location of probe
+ self.probey = 0.0 #
+ self.probeinx = 0.0 # probe x,y increment
+ self.probeiny = 0.0 #
+ self.height = 0.0 # height of orbit around planet
+
+# From enumerated type 'feature'
+IHR = 'R'
+IHK = 'K'
+IHC = 'C'
+IHS = 'S'
+IHSTAR = '*'
+IHP = 'P'
+IHW = '@'
+IHB = 'B'
+IHBLANK = ' '
+IHDOT = '.'
+IHQUEST = '?'
+IHE = 'E'
+IHF = 'F'
+IHT = 'T'
+IHWEB = '#'
+IHMATER0 = '-'
+IHMATER1 = 'o'
+IHMATER2 = '0'
+
+
+# From enumerated type 'FINTYPE'
+FWON = 0
+FDEPLETE = 1
+FLIFESUP = 2
+FNRG = 3
+FBATTLE = 4
+FNEG3 = 5
+FNOVA = 6
+FSNOVAED = 7
+FABANDN = 8
+FDILITHIUM = 9
+FMATERIALIZE = 10
+FPHASER = 11
+FLOST = 12
+FMINING = 13
+FDPLANET = 14
+FPNOVA = 15
+FSSC = 16
+FSTRACTOR = 17
+FDRAY = 18
+FTRIBBLE = 19
+FHOLE = 20
+FCREW = 21
+
+# From enumerated type 'COLORS'
+DEFAULT = 0
+BLACK = 1
+BLUE = 2
+GREEN = 3
+CYAN = 4
+RED = 5
+MAGENTA = 6
+BROWN = 7
+LIGHTGRAY = 8
+DARKGRAY = 9
+LIGHTBLUE = 10
+LIGHTGREEN = 11
+LIGHTCYAN = 12
+LIGHTRED = 13
+LIGHTMAGENTA = 14
+YELLOW = 15
+WHITE = 16
+
+# Code from ai.c begins here
+
+def tryexit(look, ienm, loccom, irun):
+ # a bad guy attempts to bug out