- # Put commander in place within same quadrant
- game.quad[com.x][com.y] = IHDOT
- game.quad[next.x][next.y] = ienm
- if next != com:
- # it moved
- game.enemies[loccom].kloc = next
- game.enemies[loccom].kdist = game.enemies[loccom].kavgd = distance(game.sector, next)
- if not damaged(DSRSENS) or game.condition == docked: