game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
game.nkinks = game.nhelp = game.casual = game.abandoned = 0;
game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false;
game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
game.nkinks = game.nhelp = game.casual = game.abandoned = 0;
game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false;
game.state.plnets[i].known = known;
game.state.plnets[i].inhabited = i;
} else {
game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
game.state.plnets[i].known = known;
game.state.plnets[i].inhabited = i;
} else {
game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O