+#ifdef EXPERIMENTAL
+ if (game.options & OPTION_WORLDS)
+ /* in BSD-Trek, this is a fixed one stardate in the future */
+ game.future[FDISTR] = game.state.date + 1.0 + Rand();
+ game.future[FENSLV] = FOREVER;
+ game.future[FREPRO] = FOREVER;
+#endif /* EXPERIMENTAL */