-#include "sst.h"
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-void attakreport(int curt)
-{
- if (!curt) {
- if (is_scheduled(FCDBAS)) {
- prout("Starbase in %s is currently under Commander attack.",
- cramlc(quadrant, game.battle));
- prout("It can hold out until Stardate %d.",
- (int)scheduled(FCDBAS));
- }
- if (game.isatb == 1) {
- prout("Starbase in %s is under Super-commander attack.",
- cramlc(quadrant, game.state.kscmdr));
- prout("It can hold out until Stardate %d.",
- (int)scheduled(FSCDBAS));
- }
- } else {
- if (is_scheduled(FCDBAS))
- proutn("Base in %i - %i attacked by C. Alive until %.1f", game.battle.x, game.battle.y, scheduled(FCDBAS));
- if (game.isatb == 1)
- proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
- }
- clreol();
-}
-
-
-void report(void)
-{
- char *s1,*s2,*s3;
-
- chew();
- s1 = (game.thawed?"game.thawed ":"");
- switch (game.length) {
- case 1: s2="short"; break;
- case 2: s2="medium"; break;
- case 4: s2="long"; break;
- default: s2="unknown length"; break;
- }
- switch (game.skill) {
- case SKILL_NOVICE: s3="novice"; break;
- case SKILL_FAIR: s3="fair"; break;
- case SKILL_GOOD: s3="good"; break;
- case SKILL_EXPERT: s3="expert"; break;
- case SKILL_EMERITUS: s3="emeritus"; break;
- default: s3="skilled"; break;
- }
- prout("");
- prout("You %s playing a %s%s %s game.",
- game.alldone? "were": "are now", s1, s2, s3);
- if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed.");
- if (game.tourn) prout("This is tournament game %d.", game.tourn);
- prout("Your secret password is \"%s\"",game.passwd);
- proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
- if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
- else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
- else prout(".");
- if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
- game.state.nscrem?"not ":"");
- if (game.state.rembase != game.inbase) {
- proutn("There ");
- if (game.inbase-game.state.rembase==1) proutn("has been 1 base");
- else {
- proutn("have been %d bases", game.inbase-game.state.rembase);
- }
- prout(" destroyed, %d remaining.", game.state.rembase);
- }
- else prout("There are %d bases.", game.inbase);
- if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
- attakreport(0);
- game.iseenit = 1;
- }
- if (game.casual) prout("%d casualt%s suffered so far.",
- game.casual, game.casual==1? "y" : "ies");
- if (game.nhelp) prout("There were %d call%s for help.",
- game.nhelp, game.nhelp==1 ? "" : "s");
- if (game.ship == IHE) {
- proutn("You have ");
- if (game.nprobes) proutn("%d", game.nprobes);
- else proutn("no");
- proutn(" deep space probe");
- if (game.nprobes!=1) proutn("s");
- prout(".");
- }
- if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
- && is_scheduled(FDSPROB)) {
- if (game.isarmed)
- proutn("An armed deep space probe is in");
- else
- proutn("A deep space probe is in");
- proutn(cramlc(quadrant, game.probec));
- prout(".");
- }
- if (game.icrystl) {
- if (game.cryprob <= .05)
- prout("Dilithium crystals aboard ship... not yet used.");
- else {
- int i=0;
- double ai = 0.05;
- while (game.cryprob > ai) {
- ai *= 2.0;
- i++;
- }
- prout("Dilithium crystals have been used %d time%s.",
- i, i==1? "" : "s");
- }
- }
- skip(1);
-}
-
-void lrscan(void)
-{
- int x, y;
- chew();
- if (game.damage[DLRSENS] != 0.0) {
- /* Now allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
- prout("LONG-RANGE SENSORS DAMAGED.");
- return;
- }
- prout("Starbase's long-range scan");
- }
- else {
- prout("Long-range scan");
- }
- for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
- proutn(" ");
- for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) {
- if (!VALID_QUADRANT(x, y))
- proutn(" -1");
- else {
- if (!game.damage[DRADIO])
- game.state.galaxy[x][y].charted = TRUE;
- game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
- game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
- game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
- if (game.state.galaxy[x][y].supernova)
- proutn(" ***");
- else
- proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
- }
- }
- prout(" ");
- }
-}
-
-void dreprt(void)
-{
- int jdam = FALSE, i;
- chew();
-
- for (i = 0; i < NDEVICES; i++) {
- if (game.damage[i] > 0.0) {
- if (!jdam) {
- prout("DEVICE -REPAIR TIMES-");
- prout(" IN FLIGHT DOCKED");
- jdam = TRUE;
- }
- prout(" %16s %8.2f %8.2f",
- device[i],
- game.damage[i]+0.05,
- game.docfac*game.damage[i]+0.005);
- }
- }
- if (!jdam) prout("All devices functional.");
-}
-
-void rechart(void)
-/* update the chart in the Enterprise's computer from galaxy data */
-{
- int i, j;
- game.lastchart = game.state.date;
- for_quadrants(i)
- for_quadrants(j)
- if (game.state.galaxy[i][j].charted) {
- game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
- game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
- game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
- }
-}
-
-void chart(int nn)
-{
- int i,j;
- chew();
-
- if (game.damage[DRADIO] == 0.0)
- rechart();
-
- if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
- prout("Spock- \"I revised the Star Chart from the starbase's records.\"");
- rechart();
- }
-
- if (nn == 0) prout(" STAR CHART FOR THE KNOWN GALAXY");
- if (game.state.date > game.lastchart)
- prout("(Last surveillance update %d stardates ago).",
- (int)(game.state.date-game.lastchart));
- prout(" 1 2 3 4 5 6 7 8");
- for_quadrants(i) {
- proutn("%d |", i);
- for_quadrants(j) {
- char buf[4];
- if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
- proutn("<");
- else
- proutn(" ");
- if (game.state.galaxy[i][j].supernova)
- strcpy(buf, "***");
- else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
- strcpy(buf, ".1.");
- else if (game.state.galaxy[i][j].charted)
- sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
- else
- strcpy(buf, "...");
- proutn(buf);
- if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
- proutn(">");
- else
- proutn(" ");
- }
- proutn(" |");
- if (i<GALSIZE) skip(1);
- }
- prout("");
-}
-
-static void sectscan(int goodScan, int i, int j)
-{
- if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
- if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (game.condit) {
- case IHRED: textcolor(RED); break;
- case IHGREEN: textcolor(GREEN); break;
- case IHYELLOW: textcolor(YELLOW); break;
- case IHDOCKED: textcolor(CYAN); break;
- case IHDEAD: textcolor(BROWN);
- }
- if (game.quad[i][j] != game.ship)
- highvideo();
- }
- proutn("%c ",game.quad[i][j]);
- textcolor(DEFAULT);
- }
- else
- proutn("- ");
-}
-
-static void status(int req)
-{
- char *cp = NULL;
- int t, dam = 0;
- switch (req) {
- case 1:
- proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
- break;
- case 2:
- if (game.condit != IHDOCKED) newcnd();
- switch (game.condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
- }
- for (t=0;t<NDEVICES;t++)
- if (game.damage[t]>0)
- dam++;
- proutn("Condition %s, %i DAMAGES", cp, dam);
- break;
- case 3:
- proutn("Position %d - %d , %d - %d",
- game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
- break;
- case 4:
- proutn("Life Support ");
- if (game.damage[DLIFSUP] != 0.0) {
- if (game.condit == IHDOCKED)
- proutn("DAMAGED, Base provides");
- else
- proutn("DAMAGED, reserves=%4.2f", game.lsupres);
- }
- else
- proutn("ACTIVE");
- break;
- case 5:
- proutn("Warp Factor %.1f", game.warpfac);
- break;
- case 6:
- proutn("Energy %.2f", game.energy);
- if (game.icrystl && (game.options & OPTION_SHOWME)) /* ESR */
- proutn(" (have crystals)");
- break;
- case 7:
- proutn("Torpedoes %d", game.torps);
- break;
- case 8:
- proutn("Shields ");
- if (game.damage[DSHIELD] != 0)
- proutn("DAMAGED,");
- else if (game.shldup)
- proutn("UP,");
- else
- proutn("DOWN,");
- proutn(" %d%% %.1f units",
- (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
- break;
- case 9:
- proutn("Klingons Left %d", KLINGREM);
- break;
- case 10:
- if (game.options & OPTION_WORLDS) {
- planet *here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (here && here->inhabited != UNINHABITED)
- proutn("Major system %s", systemname(here));
- else
- proutn("Sector is uninhabited");
- }
-
- break;
- case 11:
- attakreport(1);
- break;
- }
-}
-
-int srscan(int l)
-{
- /* the "sy" request is undocumented */
- static char requests[][3] =
- {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
- int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
- int goodScan=TRUE;
- switch (l) {
- case SCAN_FULL: // SRSCAN
- if (game.damage[DSRSENS] != 0) {
- /* Allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
- prout(" S.R. SENSORS DAMAGED!");
- goodScan=FALSE;
- }
- else
- prout(" [Using Base's sensors]");
- }
- else prout(" Short-range scan");
- if (goodScan && !game.damage[DRADIO]) {
- game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
- game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
- game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
- game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = TRUE;
- }
- scan();
- if (isit("chart")) nn = TRUE;
- if (isit("no")) rightside = FALSE;
- chew();
- prout(" 1 2 3 4 5 6 7 8 9 10");
- break;
- case SCAN_REQUEST:
- while (scan() == IHEOL)
- proutn("Information desired? ");
- chew();
- for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
- if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
- break;
- if (req > sizeof(requests)/sizeof(requests[0])) {
- prout("UNRECOGNIZED REQUEST. Legal requests are:");
- prout(" date, condition, position, lsupport, warpfactor,");
- prout(" energy, torpedoes, shields, klingons, time, system, bases.");
- return FALSE;
- }
- // no break
- case SCAN_STATUS: // STATUS
- chew();
- leftside = FALSE;
- skip(1);
- // no break
- case SCAN_NO_LEFTSIDE: // REQUEST
- leftside=FALSE;
- break;
- }
- if (game.condit != IHDOCKED) newcnd();
- for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
- jj = (req!=0 ? req : i);
- if (leftside && i <= QUADSIZE) {
- proutn("%2d ", i);
- for_sectors(j) {
- sectscan(goodScan, i, j);
- }
- }
- if (rightside)
- status(jj);
- if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
- if (req!=0) return(goodScan);
- }
- prout("");
- if (nn) chart(1);
- return(goodScan);
-}
-
-
-void eta(void)
-{
- int ix1, ix2, iy1, iy2, prompt=FALSE;
- int wfl;
- double ttime, twarp, tpower;
- if (game.damage[DCOMPTR] != 0.0) {
- prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
- skip(1);
- return;
- }
- if (scan() != IHREAL) {
- prompt = TRUE;
- chew();
- proutn("Destination quadrant and/or sector? ");
- if (scan()!=IHREAL) {
- huh();
- return;
- }
- }
- iy1 = aaitem +0.5;
- if (scan() != IHREAL) {
- huh();
- return;
- }
- ix1 = aaitem + 0.5;
- if (scan() == IHREAL) {
- iy2 = aaitem + 0.5;
- if (scan() != IHREAL) {
- huh();
- return;
- }
- ix2 = aaitem + 0.5;
- }
- else {
- if (game.quadrant.y>ix1) ix2 = 1;
- else ix2=QUADSIZE;
- if (game.quadrant.x>iy1) iy2 = 1;
- else iy2=QUADSIZE;
- }
-
- if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
- huh();
- return;
- }
- game.dist = sqrt(square(iy1-game.quadrant.x+0.1*(iy2-game.sector.x))+
- square(ix1-game.quadrant.y+0.1*(ix2-game.sector.y)));
- wfl = FALSE;
-
- if (prompt) prout("Answer \"no\" if you don't know the value:");
- while (TRUE) {
- chew();
- proutn("Time or arrival date? ");
- if (scan()==IHREAL) {
- ttime = aaitem;
- if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
- if (ttime <= 1e-10 ||
- (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
- prout("We'll never make it, sir.");
- chew();
- return;
- }
- if (twarp < 1.0) twarp = 1.0;
- break;
- }
- chew();
- proutn("Warp factor? ");
- if (scan()== IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- break;
- }
- prout("Captain, certainly you can give me one of these.");
- }
- while (TRUE) {
- chew();
- ttime = (10.0*game.dist)/square(twarp);
- tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
- if (tpower >= game.energy) {
- prout("Insufficient energy, sir.");
- if (game.shldup==0 || tpower > game.energy*2.0) {
- if (!wfl) return;
- proutn("New warp factor to try? ");
- if (scan() == IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- continue;
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
- prout("But if you lower your shields,");
- proutn("remaining");
- tpower /= 2;
- }
- else
- proutn("Remaining");
- prout(" game.energy will be %.2f.", game.energy-tpower);
- if (wfl) {
- prout("And we will arrive at stardate %.2f.",
- game.state.date+ttime);
- }
- else if (twarp==1.0)
- prout("Any warp speed is adequate.");
- else {
- prout("Minimum warp needed is %.2f,", twarp);
- prout("and we will arrive at stardate %.2f.",
- game.state.date+ttime);
- }
- if (game.state.remtime < ttime)
- prout("Unfortunately, the Federation will be destroyed by then.");
- if (twarp > 6.0)
- prout("You'll be taking risks at that speed, Captain");
- if ((game.isatb==1 && game.state.kscmdr.y == iy1 && game.state.kscmdr.x == ix1 &&
- scheduled(FSCDBAS)< ttime+game.state.date)||
- (scheduled(FCDBAS)<ttime+game.state.date && game.battle.y==iy1 && game.battle.x == ix1))
- prout("The starbase there will be destroyed by then.");
- proutn("New warp factor to try? ");
- if (scan() == IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
-
-}