-/* I think most of this avoidance was caused by overlay scheme.
- Let's see what happens if all events can occur here */
-
-// double asave;
- game.ididit = 1;
-#if 0
- /* Don't worry about this */
- if (scheduled(FTBEAM) <= game.state.date+game.optime && game.state.remcom != 0 && game.condit != IHDOCKED) {
- /* We are about to be tractor beamed -- operation fails */
- return 1;
- }
-#endif
-// asave = scheduled(FSNOVA);
-// unschedule(FSNOVA); /* defer supernovas */
- events(); /* Used to avoid if FSCMOVE is scheduled within time */
-// schedule(FSNOVA, asave-game.state.time);
- /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
- if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin != 0) return 1;
- return 0;