-#include "sst.h"
-
-static char *classes[] = {"M","N","O"};
-
-static int consumeTime(void)
-{
-/* I think most of this avoidance was caused by overlay scheme.
- Let's see what happens if all events can occur here */
-
-// double asave;
- game.ididit = 1;
-#if 0
- /* Don't worry about this */
- if (future[FTBEAM] <= game.state.date+game.optime && game.state.remcom != 0 && game.condit != IHDOCKED) {
- /* We are about to be tractor beamed -- operation fails */
- return 1;
- }
-#endif
-// asave = future[FSNOVA];
-// future[FSNOVA] = FOREVER; /* defer supernovas */
- events(); /* Used to avoid if future[FSCMOVE] within time */
-// future[FSNOVA] = asave;
- /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
- if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova || game.justin != 0) return 1;
- return 0;
-}
-
-void preport(void)
-{
- int iknow = 0, i;
- skip(1);
- chew();
- prout("Spock- \"Planet report follows, Captain.\"");
- skip(1);
- for (i = 0; i < game.inplan; i++) {
- if (game.state.plnets[i].known != unknown
-#ifdef DEBUG
- || ( game.idebug && game.state.plnets[i].x !=0)
-#endif
- ) {
- iknow = 1;
-#ifdef DEBUG
- if (game.idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
-#endif
- proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
- proutn(" class ");
- proutn(classes[game.state.plnets[i].pclass]);
- proutn(" ");
- if (game.state.plnets[i].crystals == 0) proutn("no ");
- prout("dilithium crystals present.");
- if (game.state.plnets[i].known==shuttle_down)
- prout(" Shuttle Craft Galileo on surface.");
- }
- }
- if (iknow==0) prout("No information available.");
-}
-
-void orbit(void)
-{
- skip(1);
- chew();
- if (game.inorbit!=0) {
- prout("Already in standard orbit.");
- return;
- }
- if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
- prout("Both warp and impulse engines damaged.");
- return;
- }
- if (game.plnetx == 0 || abs(game.sectx-game.plnetx) > 1 || abs(game.secty-game.plnety) > 1) {
- crmshp();
- prout(" not adjacent to planet.");
- skip(1);
- return;
- }
- game.optime = 0.02+0.03*Rand();
- prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
- newcnd();
- if (consumeTime()) return;
- game.height = (1400.0+7200.0*Rand());
- prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
- game.inorbit = 1;
- game.ididit=1;
-}
-
-void sensor(void)
-{
- skip(1);
- chew();
- if (game.damage[DSRSENS] != 0.0) {
- prout("Short range sensors damaged.");
- return;
- }
- if (!game.plnetx && (game.options & OPTION_TTY)) {
- prout("Spock- \"No planet in this quadrant, Captain.\"");
- return;
- }
- if ((game.plnetx != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
- prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, game.quadx, game.quady));
- skip(1);
- prout(" Planet at %s is of class %s.",
- cramlc(sector, game.plnetx, game.plnety),
- classes[game.state.plnets[game.iplnet].pclass]);
- if (game.state.plnets[game.iplnet].known==shuttle_down)
- prout(" Sensors show Galileo still on surface.");
- proutn(" Readings indicate");
- if (game.state.plnets[game.iplnet].crystals == 0) proutn(" no");
- prout(" dilithium crystals present.\"");
- if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known;
- }
-}
-
-void beam(void)
-{
- chew();
- skip(1);
- if (game.damage[DTRANSP] != 0) {
- prout("Transporter damaged.");
- if (game.damage[DSHUTTL]==0 && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) {
- skip(1);
- proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
- if (ja() != 0) shuttle();
- }
- return;
- }
- if (game.inorbit==0) {
- crmshp();
- prout(" not in standard orbit.");
- return;
- }
- if (game.shldup!=0) {
- prout("Impossible to transport through shields.");
- return;
- }
- if (game.state.plnets[game.iplnet].known==unknown) {
- prout("Spock- \"Captain, we have no information on this planet");
- prout(" and Starfleet Regulations clearly state that in this situation");
- prout(" you may not go down.\"");
- return;
- }
- if (game.landed==1) {
- /* Coming from planet */
- if (game.state.plnets[game.iplnet].known==shuttle_down) {
- proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
- if (ja() != 0) {
- chew();
- return;
- }
- prout("Your crew hides the Galileo to prevent capture by aliens.");
- }
- prout("Landing party assembled, ready to beam up.");
- skip(1);
- prout("Kirk whips out communicator...");
- prouts("BEEP BEEP BEEP");
- skip(2);
- prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
- }
- else {
- /* Going to planet */
- if (game.state.plnets[game.iplnet].crystals==0) {
- prout("Spock- \"Captain, I fail to see the logic in");
- prout(" exploring a planet with no dilithium crystals.");
- proutn(" Are you sure this is wise?\" ");
- if (ja()==0) {
- chew();
- return;
- }
- }
- prout("Scotty- \"Transporter room ready, Sir.\"");
- skip(1);
- prout("Kirk, and landing party prepare to beam down to planet surface.");
- skip(1);
- prout("Kirk- \"Energize.\"");
- }
- game.ididit=1;
- skip(1);
- prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
- skip(2);
- if (Rand() > 0.98) {
- prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
- skip(2);
- prout("Scotty- \"Oh my God! I've lost them.\"");
- finish(FLOST);
- return;
- }
- prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
- skip(2);
- prout("Transport complete.");
- game.landed = -game.landed;
- if (game.landed==1 && game.state.plnets[game.iplnet].known==shuttle_down) {
- prout("The shuttle craft Galileo is here!");
- }
- if (game.landed!=1 && game.imine==1) {
- game.icrystl = 1;
- game.cryprob = 0.05;
- }
- game.imine = 0;
- return;
-}
-
-void mine(void)
-{
- skip(1);
- chew();
- if (game.landed!= 1) {
- prout("Mining party not on planet.");
- return;
- }
- if (game.state.plnets[game.iplnet].crystals == 0) {
- prout("No dilithium crystals on this planet.");
- return;
- }
- if (game.imine == 1) {
- prout("You've already mined enough crystals for this trip.");
- return;
- }
- if (game.icrystl == 1 && game.cryprob == 0.05) {
- proutn("With all those fresh crystals aboard the ");
- crmshp();
- skip(1);
- prout("there's no reason to mine more at this time.");
- return;
- }
- game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
- if (consumeTime()) return;
- prout("Mining operation complete.");
- game.imine = 1;
- game.ididit=1;
-}
-
-void usecrystals(void)
-{
- game.ididit=0;
- skip(1);
- chew();
- if (game.icrystl!=1) {
- prout("No dilithium crystals available.");
- return;
- }
- if (game.energy >= 1000) {
- prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
- prout(" except when game.condition Yellow exists.");
- return;
- }
- prout("Spock- \"Captain, I must warn you that loading");
- prout(" raw dilithium crystals into the ship's power");
- prout(" system may risk a severe explosion.");
- proutn(" Are you sure this is wise?\" ");
- if (ja()==0) {
- chew();
- return;
- }
- skip(1);
- prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
- prout(" Mr. Spock and I will try it.\"");
- skip(1);
- prout("Spock- \"Crystals in place, Sir.");
- prout(" Ready to activate circuit.\"");
- skip(1);
- prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
- skip(1);
- if (Rand() <= game.cryprob) {
- prouts(" \"Activating now! - - No good! It's***");
- skip(2);
- prouts("***RED ALERT! RED A*L********************************");
- skip(1);
- stars();
- prouts("****************** KA-BOOM!!!! *******************");
- skip(1);
- kaboom();
- return;
- }
- game.energy += 5000.0*(1.0 + 0.9*Rand());
- prouts(" \"Activating now! - - ");
- prout("The instruments");
- prout(" are going crazy, but I think it's");
- prout(" going to work!! Congratulations, Sir!\"");
- game.cryprob *= 2.0;
- game.ididit=1;
-}
-
-void shuttle(void)
-{
- chew();
- skip(1);
- if(game.damage[DSHUTTL] != 0.0) {
- if (game.damage[DSHUTTL] == -1.0) {
- if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
- prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
- else
- prout("Ye Faerie Queene had no shuttle craft.");
- }
- else if (game.damage[DSHUTTL] > 0)
- prout("The Galileo is damaged.");
- else prout("Shuttle craft is now serving Big Macs.");
- return;
- }
- if (game.inorbit==0) {
- crmshp();
- prout(" not in standard orbit.");
- return;
- }
- if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != 1) {
- prout("Shuttle craft not currently available.");
- return;
- }
- if (game.landed==-1 && game.state.plnets[game.iplnet].known==shuttle_down) {
- prout("You will have to beam down to retrieve the shuttle craft.");
- return;
- }
- if (game.shldup!=0 || game.condit == IHDOCKED) {
- prout("Shuttle craft cannot pass through shields.");
- return;
- }
- if (game.state.plnets[game.iplnet].known==unknown) {
- prout("Spock- \"Captain, we have no information on this planet");
- prout(" and Starfleet Regulations clearly state that in this situation");
- prout(" you may not fly down.\"");
- return;
- }
- game.optime = 3.0e-5*game.height;
- if (game.optime >= 0.8*game.state.remtime) {
- prout("First Officer Spock- \"Captain, I compute that such");
- proutn(" a maneuver would require approximately 2d%% of our",
- (int)(100*game.optime/game.state.remtime));
- prout("remaining time.");
- proutn("Are you sure this is wise?\" ");
- if (ja()==0) {
- game.optime = 0.0;
- return;
- }
- }
- if (game.landed == 1) {
- /* Kirk on planet */
- if (game.iscraft==1) {
- /* Galileo on ship! */
- if (game.damage[DTRANSP]==0) {
- proutn("Spock- \"Would you rather use the transporter?\" ");
- if (ja() != 0) {
- beam();
- return;
- }
- proutn("Shuttle crew");
- }
- else
- proutn("Rescue party");
- prout(" boards Galileo and swoops toward planet surface.");
- game.iscraft = 0;
- skip(1);
- if (consumeTime()) return;
- game.state.plnets[game.iplnet].known=shuttle_down;
- prout("Trip complete.");
- return;
- }
- else {
- /* Ready to go back to ship */
- prout("You and your mining party board the");
- prout("shuttle craft for the trip back to the Enterprise.");
- skip(1);
- prout("The short hop begins . . .");
- game.state.plnets[game.iplnet].known=known;
- game.icraft = 1;
- skip(1);
- game.landed = -1;
- if (consumeTime()) return;
- game.iscraft = 1;
- game.icraft = 0;
- if (game.imine!=0) {
- game.icrystl = 1;
- game.cryprob = 0.05;
- }
- game.imine = 0;
- prout("Trip complete.");
- return;
- }
- }
- else {
- /* Kirk on ship */
- /* and so is Galileo */
- prout("Mining party assembles in the hangar deck,");
- prout("ready to board the shuttle craft \"Galileo\".");
- skip(1);
- prouts("The hangar doors open; the trip begins.");
- skip(1);
- game.icraft = 1;
- game.iscraft = 0;
- if (consumeTime()) return;
- game.state.plnets[game.iplnet].known = shuttle_down;
- game.landed = 1;
- game.icraft = 0;
- prout("Trip complete");
- return;
- }
-}
-
-void deathray(void)
-{
- double dprob, r = Rand();
-
- game.ididit = 0;
- skip(1);
- chew();
- if (game.ship != IHE) {
- prout("Ye Faerie Queene has no death ray.");
- return;
- }
- if (game.nenhere==0) {
- prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
- return;
- }
- if (game.damage[DDRAY] > 0.0) {
- prout("Death Ray is damaged.");
- return;
- }
- prout("Spock- \"Captain, the 'Experimental Death Ray'");
- prout(" is highly unpredictible. Considering the alternatives,");
- proutn(" are you sure this is wise?\" ");
- if (ja()==0) return;
- prout("Spock- \"Acknowledged.\"");
- skip(1);
- game.ididit=1;
- prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
- skip(1);
- prout("Crew scrambles in emergency preparation.");
- prout("Spock and Scotty ready the death ray and");
- prout("prepare to channel all ship's power to the device.");
- skip(1);
- prout("Spock- \"Preparations complete, sir.\"");
- prout("Kirk- \"Engage!\"");
- skip(1);
- prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
- skip(1);
- dprob = .30;
- if (game.options & OPTION_PLAIN)
- dprob = .5;
- if (r > dprob) {
- prouts("Sulu- \"Captain! It's working!\"");
- skip(2);
- while (game.nenhere > 0)
- deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
- prout("Ensign Chekov- \"Congratulations, Captain!\"");
- if (KLINGREM == 0) finish(FWON);
- if ((game.options & OPTION_PLAIN) == 0) {
- prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
- if (Rand() <= 0.05) {
- prout(" is still operational.\"");
- }
- else {
- prout(" has been rendered nonfunctional.\"");
- game.damage[DDRAY] = 39.95;
- }
- }
- return;
- }
- r = Rand(); // Pick failure method
- if (r <= .30) {
- prouts("Sulu- \"Captain! It's working!\"");
- skip(1);
- prouts("***RED ALERT! RED ALERT!");
- skip(1);
- prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
- skip(1);
- prouts("***RED ALERT! RED A*L********************************");
- skip(1);
- stars();
- prouts("****************** KA-BOOM!!!! *******************");
- skip(1);
- kaboom();
- return;
- }
- if (r <= .55) {
- prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
- skip(1);
- prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
- skip(1);
- prout("Spock- \"Fascinating! . . . All humans aboard");
- prout(" have apparently been transformed into strange mutations.");
- prout(" Vulcans do not seem to be affected.");
- skip(1);
- prout("Kirk- \"Raauch! Raauch!\"");
- finish(FDRAY);
- return;
- }
- if (r <= 0.75) {
- int i,j;
- prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
- skip(2);
- proutn("Spock- \"I believe the word is");
- prouts(" *ASTONISHING*");
- prout(" Mr. Sulu.");
- for_sectors(i)
- for_sectors(j)
- if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
- prout(" Captain, our quadrant is now infested with");
- prouts(" - - - - - - *THINGS*.");
- skip(1);
- prout(" I have no logical explanation.\"");
- return;
- }
- prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
- skip(1);
- prout("Scotty- \"There are so many tribbles down here");
- prout(" in Engineering, we can't move for 'em, Captain.\"");
- finish(FTRIBBLE);
- return;
-}