game.sector.x = 3.0*Rand() - 1.0 + game.base.x;
game.sector.y = 3.0*Rand() - 1.0 + game.base.y;
if (VALID_SECTOR(game.sector.x, game.sector.y) &&
game.sector.x = 3.0*Rand() - 1.0 + game.base.x;
game.sector.y = 3.0*Rand() - 1.0 + game.base.y;
if (VALID_SECTOR(game.sector.x, game.sector.y) &&