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Remnove some generated autotools stuff from the repo.
[super-star-trek.git]
/
src
/
moving.c
diff --git
a/src/moving.c
b/src/moving.c
index 0c44b9941801cac099b553c3fd5d5d969e32c8e4..0d41dd18f10950eac57bfe95845f30a2ffe0de2f 100644
(file)
--- a/
src/moving.c
+++ b/
src/moving.c
@@
-325,7
+325,7
@@
static void getcd(bool isprobe, int akey)
prout(_("(Manual navigation assumed.)"));
else
prout(_("(Manual movement assumed.)"));
prout(_("(Manual navigation assumed.)"));
else
prout(_("(Manual movement assumed.)"));
- navmode =
automatic
;
+ navmode =
manual
;
break;
}
}
break;
}
}
@@
-511,7
+511,7
@@
void warp(bool timewarp)
if (game.damage[DWARPEN] > 10.0) {
chew();
skip(1);
if (game.damage[DWARPEN] > 10.0) {
chew();
skip(1);
- prout(_("Engineer Scott- \"The
impulse
engines are damaged, Sir.\""));
+ prout(_("Engineer Scott- \"The
warp
engines are damaged, Sir.\""));
return;
}
if (damaged(DWARPEN) && game.warpfac > 4.0) {
return;
}
if (damaged(DWARPEN) && game.warpfac > 4.0) {
@@
-759,8
+759,7
@@
void atover(bool igrab)
crmshp();
skip(1);
prout(_("safely out of quadrant."));
crmshp();
skip(1);
prout(_("safely out of quadrant."));
- if (!damaged(DRADIO))
- game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
+ game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
/* Try to use warp engines */
if (damaged(DWARPEN)) {
skip(1);
/* Try to use warp engines */
if (damaged(DWARPEN)) {
skip(1);