/* wrap up, either normally or due to signal */
{
if (game.options & OPTION_CURSES) {
/* wrap up, either normally or due to signal */
{
if (game.options & OPTION_CURSES) {
while (i-- > 0) {
if (game.options & OPTION_CURSES) {
if (curwnd == message_window && linecount >= getmaxy(curwnd) - 3) {
while (i-- > 0) {
if (game.options & OPTION_CURSES) {
if (curwnd == message_window && linecount >= getmaxy(curwnd) - 3) {