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Eliminate nasty macro holdovers.
[super-star-trek.git]
/
src
/
io.c
diff --git
a/src/io.c
b/src/io.c
index adbbca080a477ff59e274a17a24aab37e2fa64b8..30908e63fee269a2a8803f45908748a07bee5fd1 100644
(file)
--- a/
src/io.c
+++ b/
src/io.c
@@
-81,13
+81,13
@@
void pause_game(int i)
char *prompt;
char buf[BUFSIZ];
if (i==1) {
char *prompt;
char buf[BUFSIZ];
if (i==1) {
- if (skill > SKILL_FAIR)
+ if (
game.
skill > SKILL_FAIR)
prompt = "[ANOUNCEMENT ARRIVING...]";
else
prompt = "[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]";
}
else {
prompt = "[ANOUNCEMENT ARRIVING...]";
else
prompt = "[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]";
}
else {
- if (skill > SKILL_FAIR)
+ if (
game.
skill > SKILL_FAIR)
prompt = "[CONTINUE?]";
else
prompt = "[PRESS ENTER TO CONTINUE]";
prompt = "[CONTINUE?]";
else
prompt = "[PRESS ENTER TO CONTINUE]";
@@
-383,7
+383,7
@@
void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad)
skip(1);
proutn("%d - %d ", ix, iy);
} else {
skip(1);
proutn("%d - %d ", ix, iy);
} else {
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ if (game.damage[DSRSENS]==0 ||
game.
condit==IHDOCKED) {
if (i != 1 && l == 1) {
drawmaps(2);
delay(400);
if (i != 1 && l == 1) {
drawmaps(2);
delay(400);