if (game.state.remcom <= 0) unschedule(FTBEAM);
else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom));
break;
if (game.state.remcom <= 0) unschedule(FTBEAM);
else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom));
break;