- if (shldup || condit == IHDOCKED)
- r *= 1.0 + 0.0001*shield;
- torpedo(course[i], r, sectx, secty, &dummy, i, n);
- if (alldone || game.state.galaxy[quadx][quady].supernova)
+ if (game.shldup || game.condit == IHDOCKED)
+ r *= 1.0 + 0.0001*game.shield;
+ torpedo(course[i], r, game.sectx, game.secty, &dummy, i, n);
+ if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova)