double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;
double ang, temp, xx, yy, kp, h1;
struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;
double ang, temp, xx, yy, kp, h1;
struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];