- ibq.x = game.state.baseq[i].x;
- ibq.y = game.state.baseq[i].y;
- if ((ibq.x == game.quadrant.x && ibq.y == game.quadrant.y) ||
- (ibq.x == game.battle.x && ibq.y == game.battle.y) ||
+ ibq = game.state.baseq[i];
+ if (same(ibq, game.quadrant) || same(ibq, game.battle) ||