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better fix for is_valid()
[super-star-trek.git]
/
src
/
ai.c
diff --git
a/src/ai.c
b/src/ai.c
index 733c62f83351b9540bb72a5b6f00e164ff264cbf..9d9da5db244a60cd4038cf2256c04fb791df2e41 100644
(file)
--- a/
src/ai.c
+++ b/
src/ai.c
@@
-231,7
+231,7
@@
static void movebaddy(coord com, int loccom, feature ienm)
}
if (idebug)
}
if (idebug)
-
prout(""
);
+
skip(1
);
/* Put commander in place within same quadrant */
game.quad[com.x][com.y] = IHDOT;
game.quad[next.x][next.y] = ienm;
/* Put commander in place within same quadrant */
game.quad[com.x][com.y] = IHDOT;
game.quad[next.x][next.y] = ienm;
@@
-331,7
+331,7
@@
static bool movescom(coord iq, bool flag, bool *ipage)
/* check for a helpful planet */
for (i = 0; i < game.inplan; i++) {
if (same(game.state.plnets[i].w, game.state.kscmdr) &&
/* check for a helpful planet */
for (i = 0; i < game.inplan; i++) {
if (same(game.state.plnets[i].w, game.state.kscmdr) &&
- game.state.plnets[i].crystals ==
1
) {
+ game.state.plnets[i].crystals ==
present
) {
/* destroy the planet */
DESTROY(&game.state.plnets[i]);
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;
/* destroy the planet */
DESTROY(&game.state.plnets[i]);
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;