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Compute the maximum number of bases from BASEMAX.
[super-star-trek.git]
/
setup.c
diff --git
a/setup.c
b/setup.c
index 2b360686b7ee282a0c99a0d5880601b91b104377..f50f7c41e02acd3333a257470da5cac1e498aace 100644
(file)
--- a/
setup.c
+++ b/
setup.c
@@
-469,7
+469,7
@@
int choose(int needprompt)
// Use parameters to generate initial values of things
damfac = 0.5 * skill;
// Use parameters to generate initial values of things
damfac = 0.5 * skill;
- game.state.rembase =
3.0*Rand()+2.0
;
+ game.state.rembase =
2.0 + Rand()*(MAXBASES-2.0)
;
inbase = game.state.rembase;
if (game.options & OPTION_PLANETS)
inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
inbase = game.state.rembase;
if (game.options & OPTION_PLANETS)
inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
@@
-559,7
+559,7
@@
void newqad(int shutup)
game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
}
// If we need a commander, promote a Klingon
game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
}
// If we need a commander, promote a Klingon
- for
(i = 1; i <= game.state.remcom ; i++)
+ for
_commanders(i)
if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
if (i <= game.state.remcom) {
if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
if (i <= game.state.remcom) {