+ if ((i==quadx)&&(j==quady)){
+ gotoxy(wherex()-1,wherey());
+ if (game.starch[i][i]<2000)
+ sprintf(buf, "%03d", game.starch[i][j]-1000);
+ else
+ strcpy(buf, "***");
+ }
+ else
+ if (game.starch[i][j]<2000)
+ sprintf(buf, "%03d", game.starch[i][j]-1000);
+ else
+ strcpy(buf, "***");
+ else if ((i==quadx)&&(j==quady)){
+ gotoxy(wherex()-1,wherey());
+ sprintf(buf, "%03d", game.state.galaxy[i][j]);
+ }
+ else if (game.state.galaxy[i][j]>=1000)
+ strcpy(buf, "***");