if (goodScan) game.starch[quadx][quady] = game.damage[DRADIO]>0.0 ? game.state.galaxy[quadx][quady]+1000:1;
scan();
if (isit("chart")) nn = TRUE;
if (isit("no")) rightside = FALSE;
chew();
if (goodScan) game.starch[quadx][quady] = game.damage[DRADIO]>0.0 ? game.state.galaxy[quadx][quady]+1000:1;
scan();
if (isit("chart")) nn = TRUE;
if (isit("no")) rightside = FALSE;
chew();