if (game.kx[ll]==ii && game.ky[ll]==jj) break;
game.kpower[ll] -= 800.0; /* If firepower is lost, die */
if (game.kpower[ll] <= 0.0) {
if (game.kx[ll]==ii && game.ky[ll]==jj) break;
game.kpower[ll] -= 800.0; /* If firepower is lost, die */
if (game.kpower[ll] <= 0.0) {