for (i = 1; i <= game.state.rembase; i++)
if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady) break;
game.state.baseqx[i] = game.state.baseqx[game.state.rembase];
for (i = 1; i <= game.state.rembase; i++)
if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady) break;
game.state.baseqx[i] = game.state.baseqx[game.state.rembase];