for_commanders(k)
if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
(game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&
for_commanders(k)
if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
(game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&