-\r
- int ictbeam=0, ipage=0, istract=0, line, i, j, k, l, ixhold, iyhold;\r
- double fintim = game.state.date + Time, datemin, xtime, repair, yank;\r
- \r
+ int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;\r
+ double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;\r