-Hicks version he played had a habit of throwing long
-quotes from Marcus Aurelius at the users, a feature he found
-intolerable on a TTY at 110 baud. It must, therefore, have been
-rather longer than the one we have.) The Austin crew proceeded to
-write their own Trek game, loosely based on the Hicks version, in
-CDC6600 FORTRAN. At that time, it was just called "Star Trek"; the
-"Super" was added by later developers. In the rest of this history
-we'll call it the "UT FORTRAN" version.</para>
+Hicks version he played had a habit of throwing long quotes from
+Marcus Aurelius at the users, a feature he found intolerable on a TTY
+at 110 baud. It must, therefore, have been rather longer than the one
+we have.)</para>
+
+<para>The Austin crew proceeded to write their own Trek game, loosely
+based on the Hicks version, in CDC6600 FORTRAN. Most of the code was
+written in 1973-1974. At that time, the game was just called "Star
+Trek"; the "Super" was added by later developers. In the rest of this
+history we'll call it the "UT FORTRAN" version.</para>
+
+<para>Dave Matuszek reports that the UT FORTRAN codebase he worked on
+in 1973-1974 was like Mayfield's original and most later versions in
+BASIC, in that it used used polar coordinates (a clockface angle
+and a distance) for manual navigation.</para>