-.. raw:: latex
-
- \dropcap{f}
-
-inally our three example games are written; we've shown you as much of
-the Inform language as we've needed to, and made a lot of observations
-about how and why something should be done. Despite all that, there's
-much that we've left unsaid, or touched on only lightly. In this chapter
-we'll revisit key topics and review some of the more significant
-omissions, to give you a better feel for what's important, and what can
-be ignored for the time being; when you become an accomplished designer,
-you will decide what matters and what can be left on the shelf.
-
-We'll also talk, in "Reading other people's code" on page 181, about a
-few ways of doing things that we've chosen not to tell you about, but
-which you're quite likely to encounter if you look at Inform code
-written by other designers.
+|F|\inally our three example games are written; we've shown you as much of
+the Inform language as we've needed to, and made a lot of observations
+about how and why something should be done. Despite all that, there's much
+that we've left unsaid, or touched on only lightly. In this chapter we'll
+revisit key topics and review some of the more significant omissions, to
+give you a better feel for what's important, and what can be ignored for
+the time being; when you become an accomplished designer, you will decide
+what matters and what can be left on the shelf.