- going back to our example, an alternative approach would be to set
- the variable ``player.description`` in the ``Initialise`` routine (as we
- did with "William Tell") to the "ordinary clothes" string, and then
- later change it as the need arises. It is a variable, after all, and you
- can alter its value with another statement like ``player.description =``
- *whatever new look* anywhere in your code. This alternative solution
- might be better if we intended changing the description of the player
- many times through the game. Since we plan to have only two states, the
+ Going back to our example, an alternative approach would be to set the
+ variable ``player.description`` in the ``Initialise`` routine (as we did
+ with "William Tell") to the "ordinary clothes" string, and then later
+ change it as the need arises. It is a variable, after all, and you can
+ alter its value with another statement like ``player.description =``
+ |WNL_LATEX| |WNL_HTML| anywhere in your code. This alternative solution
+ might be better if we intended changing the description of the player
+ many times through the game. Since we plan to have only two states, the