steadily through the design of the "William Tell" game that we encountered
right at the start of this guide. Many of the principles are the same as
the ones we explained when designing Heidi and her forest, so we'll not
steadily through the design of the "William Tell" game that we encountered
right at the start of this guide. Many of the principles are the same as
the ones we explained when designing Heidi and her forest, so we'll not