-We make attachments on completion and hitting deadlines. Some of these are external: the project dependencies require that we need to get this done by a certain date and time. But many of them are internal deadlines that we've set for ourselves. We set a goal for ourselves that we will be this productive by the end of the day. The unstated condition of this that if we aren't that productive we'll feel guilty and ashamed. We'll fee unworthy of the task at hand. We'll feel like our day has been wasted and wonder if we're capable of doing anything at all.
+We put a lot of emphasis in our day on completion and hitting deadlines. This emphasis can lead to us creating strong attachments to completion and deadlines. Sometimes this is warranted because of external factors (the "critical-path" of the project require us to get this done by a certain date and time). But many of our deadlines are internal deadlines that we've set for ourselves. We set a goal that we will be this productive by the end of the day. The unstated condition of this internal productivity deadline is that we'll feel guilty and ashamed if we miss the goal. We'll fee like we're not measuring up to our expectations and wonder if we're worthy of the task at hand. We'll feel like our day has been wasted and wonder if we're capable of doing anything at all.
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+It's better for us to remove deadlines wherever possible. We won't be able to get rid of the external ones where folks are waiting on our contributions (though we may want to renegotiate those if they're not hard deadlines) but we can let go of the desires to hit arbitrary productivity and meet arbitrary deadlines.
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+Arbitrary goals may work for some tasks. Some game contests only run for a week which makes teams focus on the critical pieces of the game in order to release it in the allotted time. But if you continually feel guilty and unworthy because you can't seem to meet the goals you set for yourself then you'll want to reconsider using them at all.