if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
game.state.cx[i] = game.state.cx[game.state.remcom];
game.state.cy[i] = game.state.cy[game.state.remcom];
game.state.cx[game.state.remcom] = 0;
game.state.cy[game.state.remcom] = 0;
game.state.remcom--;
if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
game.state.cx[i] = game.state.cx[game.state.remcom];
game.state.cy[i] = game.state.cy[game.state.remcom];
game.state.cx[game.state.remcom] = 0;
game.state.cy[game.state.remcom] = 0;
game.state.remcom--;