/* Remove enemy ship from arrays describing local conditions */
if (game.future[FCDBAS] < 1e30 && batx==quadx && baty==quady && type==IHC)
game.future[FCDBAS] = 1e30;
/* Remove enemy ship from arrays describing local conditions */
if (game.future[FCDBAS] < 1e30 && batx==quadx && baty==quady && type==IHC)
game.future[FCDBAS] = 1e30;