iquad=game.quad[ix][iy];
tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
wait = 1;
iquad=game.quad[ix][iy];
tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
wait = 1;
static int targetcheck(double x, double y, double *course) {
double deltx, delty;
/* Return TRUE if target is invalid */
static int targetcheck(double x, double y, double *course) {
double deltx, delty;
/* Return TRUE if target is invalid */