the descriptions and situations that appear on the screen and then tell the
game what you'd like to happen next. Imagine that you're saying "I WANT TO
..."; you don't actually type those three words, but you *do* type what
the descriptions and situations that appear on the screen and then tell the
game what you'd like to happen next. Imagine that you're saying "I WANT TO
..."; you don't actually type those three words, but you *do* type what