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Single point of truth about spawning Klingons.
[super-star-trek.git]
/
TODO
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TODO
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TODO
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Short-term items:
Short-term items:
-* Adjust the sst.spec wrt the build system changes
-
-* Complete, polish, improve, complete, polish, improve the
- gettextization and the translation! Right now it just sucks.
-
* Add the attacked inhabited planets to the status report
* Add the attacked inhabited planets to the status report
-Long-term items:
+* Status display should update after kills so Klingons Left is correct.
-* Python's random module supports the von Mises distribution (circular
- equivalent of the Gaussian). Tweak the code that handles dispersion
- in torpedos and explosion displacements to use it.
+Long-term items:
* Wrap a GUI around it.
* Wandering planet-killer as in "The Doomsday Machine";
see <http://www.ericweisstein.com/fun/startrek/TheDoomsdayMachine.html>.
* Wrap a GUI around it.
* Wandering planet-killer as in "The Doomsday Machine";
see <http://www.ericweisstein.com/fun/startrek/TheDoomsdayMachine.html>.
-* Maybe make a release
-
BSD-Trek features we haven't swiped yet:
BSD-Trek features we haven't swiped yet:
-* The cloaking device.
-
-* Summoning Klingons to surrender and taking captives.
-
* Smarter computer, with multiple requests.
* There is a small probility that a nova event will leave a black hole.
* Smarter computer, with multiple requests.
* There is a small probility that a nova event will leave a black hole.