+The recommended way to get a copy of this git repository is a
+recursive clone:
+
+ git clone --recursive https://jxself.org/git/?p=spiritwrak.git
+
+This will clone all submodules recurively. If you did not perform a
+recurive clone, once you have a copy of this git repository you will
+also need the source code for the standard library:
+
+ git submodule update --init --recursive
+
+To compile this game you will also need my modified version 6 of the
+Inform compiler from https://jxself.org/git/?p=inform.git
+
+Once the compiler has been compiled and is ready for use return to
+this directory and run:
+
+ inform '$huge' '$MAX_OBJECTS=1000' '$MAX_SYMBOLS=8150' \
+ '$MAX_CLASSES=50' '$MAX_DICT_ENTRIES=1500' \
+ '$MAX_ZCODE_SIZE=200000' ++include_path=src ++include_path=lib \
+ -v8 src/spirit
+
+Or you can run the included build.sh script which does the same thing.
+
+You will then get the story file for this game that can be run using
+any appropriate Z-Machine interpreter, such as Frotz. Your GNU/Linux
+distro probably has that packaged already for easy installation.
+