self.supernova = False
self.charted = False
self.status = "secure" # Could be "secure", "distressed", "enslaved"
+ def __str__(self):
+ return "<Quadrant: %(klingons)d>" % self.__dict__
+ __repr__ = __str__
class Page:
def __init__(self):
class Snapshot:
def __init__(self):
- self.snap = False # snapshot taken
+ self.snap = False # snapshot taken
self.crew = 0 # crew complement
- self.remkl = 0 # remaining klingons
- self.nscrem = 0 # remaining super commanders
+ self.nscrem = 0 # remaining super commanders
self.starkl = 0 # destroyed stars
self.basekl = 0 # destroyed bases
self.nromrem = 0 # Romulans remaining
self.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: Quadrant())
# the starchart
self.chart = fill2d(GALSIZE, lambda i_unused, j_unused: Page())
+ def traverse(self):
+ for i in range(GALSIZE):
+ for j in range(GALSIZE):
+ yield (i, j, self.galaxy[i][j])
class Event:
def __init__(self):
self.iscloaked = False # Cloaking device on?
self.ncviol = 0 # Algreon treaty violations
self.isviolreported = False # We have been warned
+ def remkl(self):
+ return sum([q.klingons for (_i, _j, q) in list(self.state.traverse())])
def recompute(self):
# Stas thinks this should be (C expression):
- # game.state.remkl + len(game.state.kcmdr) > 0 ?
- # game.state.remres/(game.state.remkl + 4*len(game.state.kcmdr)) : 99
+ # game.remkl() + len(game.state.kcmdr) > 0 ?
+ # game.state.remres/(game.remkl() + 4*len(game.state.kcmdr)) : 99
# He says the existing expression is prone to divide-by-zero errors
# after killing the last klingon when score is shown -- perhaps also
# if the only remaining klingon is SCOM.
- self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr))
+ self.state.remtime = self.state.remres/(self.remkl() + 4*len(self.state.kcmdr))
def unwon(self):
"Are there Klingons remaining?"
- return self.state.remkl + len(self.state.kcmdr) + self.state.nscrem
+ return self.remkl() + len(self.state.kcmdr) + self.state.nscrem
FWON = 0
FDEPLETE = 1
if game.idebug:
prout("== SUPERCOMMANDER")
# Decide on being active or passive
- avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.state.remkl)/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \
+ avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.remkl())/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \
(game.state.date-game.indate) < 3.0)
if not game.iscate and avoid:
# compute move away from Enterprise
game.damage[dev] += game.optime + extradm
game.shldup = False
prout(_("***Shields are down."))
- if game.state.remkl + len(game.state.kcmdr) + game.state.nscrem:
+ if game.unwon():
announce()
damagereport()
else:
if is_scheduled(FCDBAS) and game.battle == game.quadrant:
unschedule(FCDBAS)
elif etype == 'K':
- game.state.remkl -= 1
+ pass
elif etype == 'S':
game.state.nscrem -= 1
game.state.kscmdr.invalidate()
return
game.state.date = datemin
# Decrement Federation resources and recompute remaining time
- game.state.remres -= (game.state.remkl+4*len(game.state.kcmdr))*xtime
+ game.state.remres -= (game.remkl()+4*len(game.state.kcmdr))*xtime
game.recompute()
if game.state.remtime <= 0:
finish(FDEPLETE)
if q.klingons <= 0:
q.status = "secure"
continue
- if game.state.remkl >= MAXKLGAME:
+ if game.remkl() >= MAXKLGAME:
continue # full right now
# reproduce one Klingon
w = ev.quadrant
except JumpOut:
w = m
# deliver the child
- game.state.remkl += 1
q.klingons += 1
if game.quadrant == w:
game.klhere += 1
stars()
game.alldone = True
# destroy any Klingons in supernovaed quadrant
- kldead = game.state.galaxy[nq.i][nq.j].klingons
game.state.galaxy[nq.i][nq.j].klingons = 0
if nq == game.state.kscmdr:
# did in the Supercommander!
survivors = filter(lambda w: w != nq, game.state.kcmdr)
comkills = len(game.state.kcmdr) - len(survivors)
game.state.kcmdr = survivors
- kldead -= comkills
if not game.state.kcmdr:
unschedule(FTBEAM)
- game.state.remkl -= kldead
# destroy Romulans and planets in supernovaed quadrant
nrmdead = game.state.galaxy[nq.i][nq.j].romulans
game.state.galaxy[nq.i][nq.j].romulans = 0
game.alive = False
if game.unwon() != 0:
goodies = game.state.remres/game.inresor
- baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom)
+ baddies = (game.remkl() + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom)
if goodies/baddies >= randreal(1.0, 1.5):
prout(_("As a result of your actions, a treaty with the Klingon"))
prout(_("Empire has been signed. The terms of the treaty are"))
klship = 1
else:
klship = 2
- game.score = 10*(game.inkling - game.state.remkl) \
+ game.score = 10*(game.inkling - game.remkl()) \
+ 50*(game.incom - len(game.state.kcmdr)) \
+ ithperd + iwon \
+ 20*(game.inrom - game.state.nromrem) \
if game.state.nromrem and game.gamewon:
prout(_("%6d Romulans captured %5d") %
(game.state.nromrem, game.state.nromrem))
- if game.inkling - game.state.remkl:
+ if game.inkling - game.remkl():
prout(_("%6d ordinary Klingons destroyed %5d") %
- (game.inkling - game.state.remkl, 10*(game.inkling - game.state.remkl)))
+ (game.inkling - game.remkl(), 10*(game.inkling - game.remkl())))
if game.incom - len(game.state.kcmdr):
prout(_("%6d Klingon commanders destroyed %5d") %
(game.incom - len(game.state.kcmdr), 50*(game.incom - len(game.state.kcmdr))))
(game.inkling + game.incom + game.inscom)))
if game.incom - len(game.state.kcmdr):
prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1]))
- elif game.inkling - game.state.remkl + (game.inscom - game.state.nscrem) > 0:
+ elif game.inkling - game.remkl() + (game.inscom - game.state.nscrem) > 0:
prout(_(", but no Commanders."))
else:
prout(".")
klumper = MAXKLQUAD
while True:
r = randreal()
- klump = (1.0 - r*r)*klumper
+ klump = int((1.0 - r*r)*klumper)
if klump > krem:
klump = krem
krem -= klump
if not game.state.galaxy[w.i][w.j].supernova and \
game.state.galaxy[w.i][w.j].klingons + klump <= MAXKLQUAD:
break
- game.state.galaxy[w.i][w.j].klingons += int(klump)
+ game.state.galaxy[w.i][w.j].klingons += klump
if krem <= 0:
break
# Position Klingon Commander Ships
game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR)
game.state.remtime = 7.0 * game.length
game.intime = game.state.remtime
- game.state.remkl = game.inkling = int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15))
+ game.inkling = int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15))
game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal()))
game.state.remres = (game.inkling+4*game.incom)*game.intime
game.inresor = game.state.remres
e = game.enemies[0]
game.quad[e.location.i][e.location.j] = 'S'
e.power = randreal(1175.0, 1575.0) + 125.0*game.skill
- game.iscate = (game.state.remkl > 1)
+ game.iscate = (game.remkl() > 1)
# Put in Romulans if needed
for _i in range(q.romulans):
Enemy('R', loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill)