else:
motion = game.skill
# calculate preferred number of steps
- if motion < 0:
- nsteps = -motion
- else:
- nsteps = motion
+ nsteps = abs(int(motion))
if motion > 0 and nsteps > mdist:
nsteps = mdist; # don't overshoot
if nsteps > QUADSIZE:
m.i = 0
if 2.0 * abs(m.j) < abs(game.sector.i-enemy.kloc.i):
m.j = 0
- if m.i != 0:
- if m.i*motion < 0:
- m.i = -1
- else:
- m.i = 1
- if m.j != 0:
- if m.j*motion < 0:
- m.j = -1
- else:
- m.j = 1
+ m = (motion * m).sgn()
next = enemy.kloc
# main move loop
for ll in range(nsteps):
def torpedo(origin, course, dispersion, number, nburst):
"Let a photon torpedo fly"
+ if not damaged(DSRSENS) or game.condition=="docked":
+ setwnd(srscan_window)
+ else:
+ setwnd(message_window)
shoved = False
ac = course + 0.25*dispersion
angle = (15.0-ac)*0.5235988
delta = coord(-math.sin(angle), math.cos(angle))
bigger = max(abs(delta.i), abs(delta.j))
delta /= bigger
- x = origin.i; y = origin.j
w = coord(0, 0); jw = coord(0, 0)
- if not damaged(DSRSENS) or game.condition=="docked":
- setwnd(srscan_window)
- else:
- setwnd(message_window)
+ ungridded = copy.copy(origin)
# Loop to move a single torpedo
- for step in range(1, 15+1):
- x += delta.i
- y += delta.j
- w = coord(x, y).snaptogrid()
+ for step in range(1, QUADSIZE*2):
+ ungridded += delta
+ w = ungridded.snaptogrid()
if not VALID_SECTOR(w.i, w.j):
break
iquad=game.quad[w.i][w.j]
if i==1 and key == "IHEOL":
# direct all torpedoes at one target
while i < n:
- target.append(targets[0])
+ target.append(target[0])
course.append(course[0])
i += 1
break
- scanner.push(key)
+ scanner.push(scanner.token)
target.append(scanner.getcoord())
if target[-1] == None:
return
- course.append(targetcheck(target[1]))
- if course[i] == None:
+ course.append(targetcheck(target[-1]))
+ if course[-1] == None:
return
scanner.chew()
- if i == 0:
+ if len(target) == 0:
# prompt for each one
for i in range(n):
proutn(_("Target sector for torpedo number %d- ") % (i+1))
return
# Make sure enough time is left for the trip
- game.optime = 10.0*game.dist/game.wfacsq
+ game.optime = 10.0*game.dist/game.warpfac**2
if game.optime >= 0.8*game.state.remtime:
skip(1)
prout(_("First Officer Spock- \"Captain, I compute that such"))
game.energy -= game.dist*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)
if game.energy <= 0:
finish(FNRG)
- game.optime = 10.0*game.dist/game.wfacsq
+ game.optime = 10.0*game.dist/game.warpfac**2
if twarp:
timwrp()
if blooey:
return
oldfac = game.warpfac
game.warpfac = scanner.real
- game.wfacsq=game.warpfac*game.warpfac
if game.warpfac <= oldfac or game.warpfac <= 6.0:
prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\"") %
int(game.warpfac))
finish(FSNOVAED)
return
game.warpfac = randreal(6.0, 8.0)
- game.wfacsq = game.warpfac * game.warpfac
prout(_("Warp factor set to %d") % int(game.warpfac))
power = 0.75*game.energy
game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1))
distreq = randreal(math.sqrt(2))
if distreq < game.dist:
game.dist = distreq
- game.optime = 10.0*game.dist/game.wfacsq
+ game.optime = 10.0*game.dist/game.warpfac**2
game.direc = randreal(12) # How dumb!
game.justin = False
game.inorbit = False
game.lsupres=game.inlsr=3.0
game.shldup=False
game.warpfac=5.0
- game.wfacsq=25.0
return
# Code from planets.c begins here.
if choose():
return # frozen game
# Prepare the Enterprise
- game.alldone = game.gamewon = False
+ game.alldone = game.gamewon = game.shldchg = game.shldup = False
game.ship = IHE
game.state.crew = FULLCREW
game.energy = game.inenrg = 5000.0
game.shield = game.inshld = 2500.0
- game.shldchg = False
- game.shldup = False
game.inlsr = 4.0
game.lsupres = 4.0
game.quadrant = randplace(GALSIZE)
game.torps = game.intorps = 10
game.nprobes = randrange(2, 5)
game.warpfac = 5.0
- game.wfacsq = game.warpfac * game.warpfac
for i in range(NDEVICES):
game.damage[i] = 0.0
# Set up assorted game parameters
clrscr()
if line == '':
return None
- # Skip leading white space
- line = line.lstrip()
if not line:
continue
else:
self.type = "IHALPHA"
self.real = None
return "IHALPHA"
- def push(self, tok):
+ def append(self, tok):
self.inqueue.append(tok)
+ def push(self, tok):
+ self.inqueue.insert(0, tok)
def waiting(self):
return self.inqueue
def chew(self):
logfp.write("# options %s\n" % " ".join(arguments))
random.seed(seed)
scanner = sstscanner()
- map(scanner.push, arguments)
+ map(scanner.append, arguments)
try:
iostart()
while True: # Play a game
ioend()
raise SystemExit, 0
except KeyboardInterrupt:
- print""
+ print ""
pass